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Supporting the creative game design process with exertion cards

Published: 26 April 2014 Publication History

Abstract

Advances in sensing technologies have led to research into exertion games that support physically effortful experiences. Despite the existence of theoretical frameworks that can be used to analyze such exertion experiences, there are few tools to support the hands-on practice of exertion game design. To address this, we present a set of design cards based on the "Exertion Framework", grounded in our experience of creating exertion games for over a decade. We present results demonstrating the value and utility of these Exertion Cards based on our studies of their use in three workshops held over seven sessions with 134 design students and experts. We also articulate lessons learned from transforming a theoretical framework into a design tool that aims to support designers in their practice.

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    cover image ACM Conferences
    CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2014
    4206 pages
    ISBN:9781450324731
    DOI:10.1145/2556288
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 26 April 2014

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    Author Tags

    1. creative process
    2. design cards
    3. exergame
    4. exertion interface
    5. game design
    6. whole-body interaction
    7. workshops

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    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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    CHI '14 Paper Acceptance Rate 465 of 2,043 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

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    • (2024)The AI-DEC: A Card-based Design Method for User-centered AI ExplanationsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661576(1010-1028)Online publication date: 1-Jul-2024
    • (2024)Designing a Card-Based Design Tool to Bridge Academic Research & Design Practice For Societal ResilienceProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642686(1-20)Online publication date: 11-May-2024
    • (2024)Virtual Unreality: Augmentation-Oriented Ideation Through Design CardsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642364(1-23)Online publication date: 11-May-2024
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    • (2023)Design Resources in Movement-based Design Methods: a Practice-based CharacterizationProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596036(871-888)Online publication date: 10-Jul-2023
    • (2023)What is in the Cards: Exploring Uses, Patterns, and Trends in Design CardsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580712(1-18)Online publication date: 19-Apr-2023
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