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Automatic Hand-Over Animation using Principle Component Analysis

Published: 11 November 2013 Publication History

Abstract

This paper introduces a method for producing high quality hand motion using a small number of markers. The proposed "handover" animation technique constructs joint angle trajectories with the help of a reference database. Utilizing principle component analysis (PCA) applied to the database, the system automatically determines the sparse marker set to record. Further, to produce hand animation, PCA is used along with a locally weighted regression (LWR) model to reconstruct joint angles. The resulting animation is a full-resolution hand which reflects the original motion without the need for capturing a full marker set. Comparing the technique to other methods reveals improvement over the state of the art in terms of the marker set selection. In addition, the results highlight the ability to generalize the motion synthesized, both by extending the use of a single reference database to new motions, and from distinct reference datasets, over a variety of freehand motions.

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Cited By

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  • (2024)A Survey on Realistic Virtual Human Animations: Definitions, Features and EvaluationsComputer Graphics Forum10.1111/cgf.1506443:2Online publication date: 30-Apr-2024
  • (2024)Kernel PCA-Based Hand Synergy for Efficient Robot Hand Teleoperation Using Glove Interface2024 IEEE-RAS 23rd International Conference on Humanoid Robots (Humanoids)10.1109/Humanoids58906.2024.10769864(17-23)Online publication date: 22-Nov-2024
  • (2024)Deep Neural Labeling: Hybrid Hand Pose Estimation Using Unlabeled Motion Capture Data With Color Gloves in Context of German Sign Language2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)10.1109/AIxVR59861.2024.00009(1-10)Online publication date: 17-Jan-2024
  • Show More Cited By

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Published In

cover image ACM Conferences
MIG '13: Proceedings of Motion on Games
November 2013
30 pages
ISBN:9781450325462
DOI:10.1145/2522628
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 November 2013

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Author Tags

  1. PCA
  2. character animation
  3. dimensionality reduction
  4. hand motion
  5. motion capture

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  • Tutorial
  • Research
  • Refereed limited

Conference

MIG '13
Sponsor:
MIG '13: Motion in Games
November 6 - 8, 2013
Dublin 2, Ireland

Acceptance Rates

MIG '13 Paper Acceptance Rate -9 of -9 submissions, 100%;
Overall Acceptance Rate -9 of -9 submissions, 100%

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Cited By

View all
  • (2024)A Survey on Realistic Virtual Human Animations: Definitions, Features and EvaluationsComputer Graphics Forum10.1111/cgf.1506443:2Online publication date: 30-Apr-2024
  • (2024)Kernel PCA-Based Hand Synergy for Efficient Robot Hand Teleoperation Using Glove Interface2024 IEEE-RAS 23rd International Conference on Humanoid Robots (Humanoids)10.1109/Humanoids58906.2024.10769864(17-23)Online publication date: 22-Nov-2024
  • (2024)Deep Neural Labeling: Hybrid Hand Pose Estimation Using Unlabeled Motion Capture Data With Color Gloves in Context of German Sign Language2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)10.1109/AIxVR59861.2024.00009(1-10)Online publication date: 17-Jan-2024
  • (2023)How Important are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades?ACM Transactions on Graphics10.1145/357857542:3(1-16)Online publication date: 31-May-2023
  • (2022)Compact Facial Landmark Layouts for Performance CaptureComputer Graphics Forum10.1111/cgf.1446341:2(121-133)Online publication date: 24-May-2022
  • (2022)Methods for Measurement and Analysis of Full Hand Angular Kinematics Using Electromagnetic Tracking SensorsIEEE Access10.1109/ACCESS.2022.316867410(42673-42689)Online publication date: 2022
  • (2021)Emotion Transfer for 3D Hand and Full Body Motion Using StarGANComputers10.3390/computers1003003810:3(38)Online publication date: 22-Mar-2021
  • (2021)3D hand reconstruction from a single image based on biomechanical constraintsThe Visual Computer10.1007/s00371-021-02250-yOnline publication date: 27-Jul-2021
  • (2020)Virtual hands in VRSIGGRAPH Asia 2020 Courses10.1145/3415263.3419155(1-32)Online publication date: 17-Nov-2020
  • (2020)Virtual hands in VRACM SIGGRAPH 2020 Courses10.1145/3388769.3407494(1-145)Online publication date: 17-Aug-2020
  • Show More Cited By

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