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Exploring usage scenarios on social devices: balancing between surprise and user control

Published: 03 September 2013 Publication History

Abstract

Mobile devices and social media are designed primarily to support communication between remote people. However, the sensors in modern smart phones allow also proxemic interactions between the devices and their co-located users. In such interactions, mobile devices can act as smart, social objects -- or Social Devices -- proactively triggering interpersonal interactions. We present the results of our explorative user study about usage scenarios and user perceptions of Social Devices. We conducted three bodystorming sessions and eight laboratory sessions to expose altogether 39 participants to the concept of Social Devices. The bodystorming sessions resulted in a set of novel usage scenarios for Social Devices. The evaluations of the scenarios and prototypes show that participants valued Social Devices offering surprising social effects, such as discovering mutual interest between users. However, participants strongly expressed the need to control the device-initiated interactions. Based on the findings, we suggest five design implications for further development of related concepts.

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Cited By

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  • (2015)Redefining the fundamentals of photography with cooperative photographyProceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia10.1145/2836041.2836045(37-47)Online publication date: 30-Nov-2015
  • (2014)User experience of proactive audio-based social devicesProceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia10.1145/2677972.2677995(98-106)Online publication date: 25-Nov-2014

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DPPI '13: Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
September 2013
263 pages
ISBN:9781450321921
DOI:10.1145/2513506
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Northumbria University: University of Northumbria at Newcastle

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 September 2013

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Author Tags

  1. bodystorming
  2. explorative user study
  3. mobile interaction
  4. natural language interaction
  5. social devices

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  • Research-article

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DPPI '13
Sponsor:
  • Northumbria University
DPPI '13: Designing Pleasurable Products and Interfaces
September 3 - 5, 2013
Newcastle upon Tyne, United Kingdom

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DPPI '13 Paper Acceptance Rate 27 of 53 submissions, 51%;
Overall Acceptance Rate 27 of 53 submissions, 51%

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Cited By

View all
  • (2015)Redefining the fundamentals of photography with cooperative photographyProceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia10.1145/2836041.2836045(37-47)Online publication date: 30-Nov-2015
  • (2014)User experience of proactive audio-based social devicesProceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia10.1145/2677972.2677995(98-106)Online publication date: 25-Nov-2014

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