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The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments

Published: 27 April 2013 Publication History

Abstract

Collaborative tabletop systems can employ direct touch, where people's real arms and hands manipulate objects, or indirect input, where people are represented on the table with digital embodiments. The input type and the resulting embodiment dramatically influence tabletop interaction: in particular, the touch avoidance that naturally governs people's touching and crossing behavior with physical arms is lost with digital embodiments. One result of this loss is that people are less aware of each others' arms, and less able to coordinate actions and protect personal territories. To determine whether there are strategies that can influence group interaction on shared digital tabletops, we studied augmented digital arm embodiments that provide tactile feedback or movement alterations when people touched or crossed arms. The study showed that both augmentation types changed people's behavior (people crossed less than half as often) and also changed their perception (people felt more aware of the other person's arm, and felt more awkward when touching). This work shows how groupware designers can influence people's interaction, awareness, and coordination abilities when physical constraints are absent.

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Cited By

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  • (2022)Perceptions of visual and multimodal symbolic mediated social touchInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2021.102757159:COnline publication date: 1-Mar-2022
  • (2017)SqueezeBandsProceedings of the ACM on Human-Computer Interaction10.1145/31347511:CSCW(1-18)Online publication date: 6-Dec-2017
  • (2017)A Nine-Item Questionnaire for Measuring the Social Disfordance of Mediated Social Touch TechnologiesProceedings of the ACM on Human-Computer Interaction10.1145/31347121:CSCW(1-17)Online publication date: 6-Dec-2017
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    cover image ACM Conferences
    CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2013
    3550 pages
    ISBN:9781450318990
    DOI:10.1145/2470654
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 27 April 2013

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    Author Tags

    1. awareness
    2. coordination
    3. embodiments
    4. tabletop groupware

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    View all
    • (2022)Perceptions of visual and multimodal symbolic mediated social touchInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2021.102757159:COnline publication date: 1-Mar-2022
    • (2017)SqueezeBandsProceedings of the ACM on Human-Computer Interaction10.1145/31347511:CSCW(1-18)Online publication date: 6-Dec-2017
    • (2017)A Nine-Item Questionnaire for Measuring the Social Disfordance of Mediated Social Touch TechnologiesProceedings of the ACM on Human-Computer Interaction10.1145/31347121:CSCW(1-17)Online publication date: 6-Dec-2017
    • (2015)Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasksProceedings of the 41st Graphics Interface Conference10.5555/2788890.2788914(131-138)Online publication date: 3-Jun-2015
    • (2014)Bodies in motionProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557047(2153-2162)Online publication date: 26-Apr-2014

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