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The effects of explicit referencing in distance problem solving over shared maps

Published: 04 November 2007 Publication History

Abstract

Explicit Referencing is a mechanism for enabling deictic gestures in on-line communication. Little is known about the impact of ER on distance problem solving. In this paper, we report on a study where 120 students (60 pairs) had to solve a problem collaboratively, at a distance, using chat tools that differed in the way a user may relate an utterance to the task context. Results indicate that team performance is improved by explicit referencing mechanisms. However, when Explicit Referencing is implemented in a way that is detrimental to the linearity of the conversation, resulting in the visual dispersion or scattering of messages, its use has negative consequences for collaborative work at a distance. The role of a linear message history in the collaboration mechanisms was equally important than that of Explicit Referencing.

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cover image ACM Conferences
GROUP '07: Proceedings of the 2007 ACM International Conference on Supporting Group Work
November 2007
422 pages
ISBN:9781595938459
DOI:10.1145/1316624
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 04 November 2007

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Author Tags

  1. computer supported cooperative work
  2. computer-mediated communication
  3. context
  4. deictic

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GROUP07: ACM 2007 International Conference on Supporting Group Work
November 4 - 7, 2007
Florida, Sanibel Island, USA

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Overall Acceptance Rate 125 of 405 submissions, 31%

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  • (2023)Hate Raids on Twitch: Understanding Real-Time Human-Bot Coordinated Attacks in Live Streaming CommunitiesProceedings of the ACM on Human-Computer Interaction10.1145/36101917:CSCW2(1-28)Online publication date: 4-Oct-2023
  • (2023)GuesSync!: An Online Casual Game To Reduce Affective PolarizationProceedings of the ACM on Human-Computer Interaction10.1145/36101907:CSCW2(1-33)Online publication date: 4-Oct-2023
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