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Design and evaluation of tangible interfaces for primary school children

Published: 06 June 2007 Publication History

Abstract

My research is on the design and evaluation of technologies for children that go beyond the desktop computer and which increasingly merge the physical and digital worlds, especially Tangible Technologies. The work involves methodology research on evaluation methods for children's interactive products: by looking at the traditional evaluation methods and in search for the methods for children's Tangible Technology. The research will contribute to paradigms such as the design and evaluation of 'disappearing computer' and 'tangible computing'. The research involves empirical evaluation studies and the design of prototype systems.

References

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Xu, D., E. Mazzone, and S. MacFarlane. Informant Design with Children - Designing Children's Tangible Technology. in International Workshop "Re-Thinking Technology in Museums". 2005. Limerick, Ireland.
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MacFarlane, S., et al. Tutorial: Evaluating interactive products with and for children. in Conference of Human Factors in Computing Systems (CHI 2004). 2004. Vienna, Austria.
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Baauw, E., M. M. Bekker, and P. Markopoulos. Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group in 2006 conference on Interaction design and children, IDC'06 2006. Tampere, Finland: ACM Press.
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Cited By

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  • (2022)Menstrual Monster: A Tangible Interactive Co-educational Game Designed for TeenagersExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519723(1-7)Online publication date: 27-Apr-2022
  • (2022)Evaluation of the User Usability of the Children's Library Book Search Interactive App2022 IEEE International Conference on Consumer Electronics - Taiwan10.1109/ICCE-Taiwan55306.2022.9869119(531-532)Online publication date: 6-Jul-2022
  • (2021)Design and Evaluation of Children Library App Interface2021 IEEE International Conference on Consumer Electronics-Taiwan (ICCE-TW)10.1109/ICCE-TW52618.2021.9603184(1-2)Online publication date: 15-Sep-2021
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Published In

cover image ACM Other conferences
IDC '07: Proceedings of the 6th international conference on Interaction design and children
June 2007
222 pages
ISBN:9781595937476
DOI:10.1145/1297277
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • DOF: Det Obelske Familiefond
  • LEGO

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 June 2007

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Author Tags

  1. children
  2. design
  3. evaluation
  4. fun
  5. methodology
  6. tangible
  7. usability

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  • DOF

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2022)Menstrual Monster: A Tangible Interactive Co-educational Game Designed for TeenagersExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519723(1-7)Online publication date: 27-Apr-2022
  • (2022)Evaluation of the User Usability of the Children's Library Book Search Interactive App2022 IEEE International Conference on Consumer Electronics - Taiwan10.1109/ICCE-Taiwan55306.2022.9869119(531-532)Online publication date: 6-Jul-2022
  • (2021)Design and Evaluation of Children Library App Interface2021 IEEE International Conference on Consumer Electronics-Taiwan (ICCE-TW)10.1109/ICCE-TW52618.2021.9603184(1-2)Online publication date: 15-Sep-2021
  • (2021)Investigating the Design of the Emotion Function of an APP for Children’s Libraries2021 IEEE International Conference on Consumer Electronics-Taiwan (ICCE-TW)10.1109/ICCE-TW52618.2021.9603180(1-2)Online publication date: 15-Sep-2021
  • (2021)Conversational Agents to Promote Children’s Verbal Communication SkillsChatbot Research and Design10.1007/978-3-030-68288-0_11(158-172)Online publication date: 3-Feb-2021
  • (2019)Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee ChildrenHuman-Computer Interaction. Design Practice in Contemporary Societies10.1007/978-3-030-22636-7_5(70-89)Online publication date: 27-Jun-2019
  • (2017)Quest time with daring the dog — An exergame for children with cerebral palsy2017 IEEE Life Sciences Conference (LSC)10.1109/LSC.2017.8268205(312-315)Online publication date: Dec-2017
  • (2016)Enhancing Collaboration and Facilitating Children’s Learning Using TUIs: A Human-Centered Design ApproachLearning and Collaboration Technologies10.1007/978-3-319-39483-1_10(105-114)Online publication date: 17-Jul-2016
  • (2015)Robot Programming and Tangible Interfaces for Cognitive TrainingHandbook of Research on Innovations in the Diagnosis and Treatment of Dementia10.4018/978-1-4666-8234-4.ch011(196-223)Online publication date: 2015
  • (2014)On Feelings of Comfort, Motivation and Joy that GUI and TUI EvokeDesign, User Experience, and Usability. User Experience Design Practice10.1007/978-3-319-07638-6_27(273-284)Online publication date: 2014
  • Show More Cited By

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