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REXband: a multi-user interactive exhibit for exploring medieval music

Published: 06 June 2007 Publication History

Abstract

We present REXband, an interactive music exhibit for collaborative improvisation to medieval music. This audio-only system consists of three digitally augmented medieval instrument replicas: the hurdy gurdy, harp, and frame drum. The instruments communicate with software that provides users with both musical support and feedback on their performance using a "virtual audience" set in a medieval tavern. REXband builds upon previous work in interactive music exhibits by incorporating aspects of e-learning to educate, in addition to interaction design patterns to entertain; care was also taken to ensure historic authenticity. Feedback from user testing in both controlled (laboratory) and public (museum) environments has been extremely positive. REXband is part of the Regensburg Experience, an exhibition scheduled to open in July 2007 to showcase the rich history of Regensburg, Germany.

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Cited By

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  • (2023)Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage SitesJournal on Computing and Cultural Heritage 10.1145/3631132Online publication date: 2-Nov-2023
  • (2020)Inside Beethoven!Proceedings of the 15th International Audio Mostly Conference10.1145/3411109.3411115(245-248)Online publication date: 15-Sep-2020
  1. REXband: a multi-user interactive exhibit for exploring medieval music

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      Published In

      cover image ACM Other conferences
      NIME '07: Proceedings of the 7th international conference on New interfaces for musical expression
      June 2007
      484 pages
      ISBN:9781450378376
      DOI:10.1145/1279740
      • Conference Chairs:
      • Carol Parkinson,
      • Eric Singer
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      • New York University Music Technology Program
      • Harvestworks
      • LEMUR: League of Electronic Musical Urban Robots

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 06 June 2007

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      Author Tags

      1. augmented instruments
      2. e-learning
      3. education
      4. interactive music exhibits
      5. medieval music

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      Cited By

      View all
      • (2023)Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage SitesJournal on Computing and Cultural Heritage 10.1145/3631132Online publication date: 2-Nov-2023
      • (2020)Inside Beethoven!Proceedings of the 15th International Audio Mostly Conference10.1145/3411109.3411115(245-248)Online publication date: 15-Sep-2020

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