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Learn and play with interactive TV

Published: 01 April 2007 Publication History

Abstract

Despite the criticism concerning the value of TV content, research reveals several worthwhile aspects -- one of them is the opportunity to learn. In this article we explore the characteristics of interactive TV applications that facilitate education and interactive entertainment. In doing so we analyze research methods and empirical results from experimental and field studies. The findings suggest that interactive TV applications provide support for education and entertainment for children and young people, as well as continuous education for all. In particular, interactive TV is especially suitable for (1) informal learning and (2) for engaging and motivating its audience. We conclude with an agenda for future interactive TV research in entertainment and education.

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  • (2023)The Impact of the COVID-19 Pandemic on Human–Computer Interaction Empirical ResearchInteracting with Computers10.1093/iwc/iwad03135:5(578-589)Online publication date: 6-Apr-2023
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  • (2020)Examining the Impact of an Interactive Storytelling Platform on Educational Contexts Through Contemporary Crowdsourcing Methods of Audiovisual Content Publishing2020 15th International Workshop on Semantic and Social Media Adaptation and Personalization (SMA10.1109/SMAP49528.2020.9248471(1-5)Online publication date: 29-Oct-2020
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Published In

cover image Computers in Entertainment
Computers in Entertainment   Volume 5, Issue 2
Interactive TV
April/June 2007
156 pages
EISSN:1544-3574
DOI:10.1145/1279540
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 April 2007
Accepted: 01 October 2006
Revised: 01 September 2006
Received: 01 July 2006
Published in CIE Volume 5, Issue 2

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Author Tags

  1. interactive TV
  2. interactive television
  3. set-top box
  4. study
  5. user interface

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Cited By

View all
  • (2023)The Impact of the COVID-19 Pandemic on Human–Computer Interaction Empirical ResearchInteracting with Computers10.1093/iwc/iwad03135:5(578-589)Online publication date: 6-Apr-2023
  • (2022)Scenario-based Exploration of Integrating Radar Sensing into Everyday Objects for Free-Hand Television ControlProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3532982(357-362)Online publication date: 21-Jun-2022
  • (2020)Examining the Impact of an Interactive Storytelling Platform on Educational Contexts Through Contemporary Crowdsourcing Methods of Audiovisual Content Publishing2020 15th International Workshop on Semantic and Social Media Adaptation and Personalization (SMA10.1109/SMAP49528.2020.9248471(1-5)Online publication date: 29-Oct-2020
  • (2015) Context from a social semiotic perspective: a discourse analytical study of the children TV show, Bubble Guppies Social Semiotics10.1080/10350330.2015.104179025:5(558-577)Online publication date: 22-Jun-2015
  • (2014)Video interactionPersonal and Ubiquitous Computing10.1007/s00779-013-0705-818:3(685-692)Online publication date: 1-Mar-2014
  • (2013)Live-streaming changes the (video) gameProceedings of the 11th European Conference on Interactive TV and Video10.1145/2465958.2465971(131-138)Online publication date: 24-Jun-2013
  • (2013)Design principles for preschool children's interactive TVUniversal Access in the Information Society10.1007/s10209-011-0263-712:1(21-35)Online publication date: 1-Mar-2013
  • (2012)An approach for T-learning content generation based on a social media environmentProceedings of the 10th European Conference on Interactive TV and Video10.1145/2325616.2325648(157-160)Online publication date: 4-Jul-2012
  • (2012)A set of recommendations for the control of IPTV-systems via smart phones based on the understanding of users practices and needsProceedings of the 10th European Conference on Interactive TV and Video10.1145/2325616.2325645(143-152)Online publication date: 4-Jul-2012
  • (2011)User interactive design for digital TV web surfingProceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV10.5555/2027819.2027878(439-442)Online publication date: 9-Jul-2011
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