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The influence of shape on the perception of material reflectance

Published: 29 July 2007 Publication History

Abstract

Visual observation is our principal source of information in determining the nature of objects, including shape, material or roughness. The physiological and cognitive processes that resolve visual input into an estimate of the material of an object are influenced by the illumination and the shape of the object. This affects our ability to select materials by observing them on a point-lit sphere, as is common in current 3D modeling applications.
In this paper we present an exploratory psychophysical experiment to study various influences on material discrimination in a realistic setting. The resulting data set is analyzed using a wide range of statistical techniques. Analysis of variance is used to estimate the magnitude of the influence of geometry, and fitted psychometric functions produce significantly diverse material discrimination thresholds across different shapes and materials.
Suggested improvements to traditional material pickers include direct visualization on the target object, environment illumination, and the use of discrimination thresholds as a step size for parameter adjustments.

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Published In

cover image ACM Conferences
SIGGRAPH '07: ACM SIGGRAPH 2007 papers
August 2007
1019 pages
ISBN:9781450378369
DOI:10.1145/1275808
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 29 July 2007

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Author Tags

  1. geometry
  2. material editing
  3. psychophysics
  4. shading
  5. visual perception

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SIGGRAPH '07 Paper Acceptance Rate 108 of 455 submissions, 24%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

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  • (2023)The Impact of Reflection Approximations on Visual Quality in Virtual RealityACM Symposium on Applied Perception 202310.1145/3605495.3605794(1-11)Online publication date: 5-Aug-2023
  • (2023)In‐the‐wild Material Appearance Editing using Perceptual AttributesComputer Graphics Forum10.1111/cgf.1476542:2(333-345)Online publication date: 23-May-2023
  • (2023)Appearance Beyond ColourFundamentals and Applications of Colour Engineering10.1002/9781119827214.ch14(239-257)Online publication date: 11-Oct-2023
  • (2022)Material Swapping for 3D Scenes using a Learnt Material Similarity Measure2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)10.1109/CVPRW56347.2022.00221(2033-2042)Online publication date: Jun-2022
  • (2022)Do we see rendered surface materials differently in virtual reality? A psychophysics-based investigationVirtual Reality10.1007/s10055-021-00613-326:3(1031-1045)Online publication date: 27-Jan-2022
  • (2021)Perceived roughness of glossy objects: The influence of Fresnel effects and correlated image statisticsJournal of Vision10.1167/jov.21.8.121:8(1)Online publication date: 2-Aug-2021
  • (2021)Perception of material appearance: A comparison between painted and rendered imagesJournal of Vision10.1167/jov.21.5.1621:5(16)Online publication date: 17-May-2021
  • (2021)Unsupervised learning predicts human perception and misperception of glossNature Human Behaviour10.1038/s41562-021-01097-65:10(1402-1417)Online publication date: 6-May-2021
  • (2018)Multi-Material Volume Rendering with a Physically-Based Surface Reflection ModelIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.278483024:12(3147-3159)Online publication date: 1-Dec-2018
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