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The role of computer science in digital production arts

Published: 26 June 2006 Publication History

Abstract

Special effects production is a rapidly expanding field in the film, television, and gaming industries. The educational goals and requirements for digital artists in these fields vary widely, and tend to change dramatically over short spans of time. Several years ago, we began a new graduate program at Clemson University to train students in this field. Though the impetus to develop the program originated in the computer science department, the department was not suited to cover all of the topics necessary, even with the addition of several new courses. Accordingly, the program was established as interdisciplinary, with major components in computer science and art. The computer science portion of the curriculum emphasizes basic computing concepts, especially programming. The program has evolved from a somewhat disparate collection of courses into a tighter, more integrated, educational experience, with a high graduate placement in the industry each year.

References

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Coleman, R., Krembs, M., Labouseur, A., and Weir, J. "Game design & programming concentration within the computer science curriculum," SIGCSE Bulletin, 37(1), 2005, 545--550.
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Davis, T., Geist, R., Matzko, S., and Westall, J. "t????: a first step," SIGCSE Bulletin, 36(1), 2004, 125--129.
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Kundert-Gibbs, J. Maya: Secrets of the Pros, Sybex Inc, Alameda, CA, 2002.
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    Published In

    cover image ACM SIGCSE Bulletin
    ACM SIGCSE Bulletin  Volume 38, Issue 3
    September 2006
    367 pages
    ISSN:0097-8418
    DOI:10.1145/1140123
    Issue’s Table of Contents
    • cover image ACM Conferences
      ITICSE '06: Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
      June 2006
      390 pages
      ISBN:1595930558
      DOI:10.1145/1140124
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 June 2006
    Published in SIGCSE Volume 38, Issue 3

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    Author Tags

    1. computer graphics
    2. computer science education
    3. curriculum design
    4. special effects

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