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View all- Ogata KTamura KFujiyama NArakaki HCioroba MSugiyama TAlexa MFinkelstein A(2007)10.000 samurais in the War of SekigaharaACM SIGGRAPH 2007 posters10.1145/1280720.1280831(102-es)Online publication date: 5-Aug-2007
Animating virtual characters is a complex task, which requires professional animators and performers, expensive motion capture systems, or considerable amounts of time to generate convincing results. In this paper we introduce the SmurVEbox, which is a ...
For almost 2 decades Rhythm and Hues Studios has been using its proprietary software pipeline to create photo real characters for films and commercials. However, the demands of "The Chronicles of Narnia" forced a fundamental reevaluation of the studio's ...
Producing 3D character animation requires proper planning and the right tools; these include highly technical manpower and facilities. Our paper discusses a practical approach for producing 3D character animation namely motion capture (Mocap) and ...
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