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Modeling landscapes with ridges and rivers: bottom up approach

Published: 29 November 2005 Publication History

Abstract

We present a new fractal based method of generating realistic models of natural landscapes. In this paper, we describe a three-steps method that produces a terrain mesh using ridge lines and rivers drainage network. As opposed to previous methods that compute water erosion for a given terrain model --- Digital Elevation Map ---, our terrain mesh is generated constrained by a precomputed set of ridge lines and rivers network. A skeleton of a ridges and rivers network is computed and stored in a Digital Elevation Map (D.E.M.) as initial values. Then, the elevations data set is enriched using a novel interpolation method based on a Midpoint Displacement's Inverse process. Finally, a midpoint displacement subdivision is applied to interpolate the remaining elevation coordinates. The resulting terrain meshes lead to naturalistic landscape models and our method seems to be very promising. Images produced by our model are presented.

References

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Ebert, D. S., Musgrave, F. K., Peachey, D., Perlin, K., and Worley, S. 2003. Texturing & Modeling: A Procedural Approach. Morgan Kaufmann, ch. 20 - MOJOWORLD: Building Procedural Planets, 565--615.
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Kelley, A. D., Malin, M. C., and Nielson, G. M. 1988. Terrain simulation using a model of stream erosion. In SIGGRAPH '88: Proceedings of the 15th annual conference on Computer graphics and interactive techniques, ACM Press, New York, NY, USA, 263--268.
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Miller, G. S. P. 1986. The definition and rendering of terrain maps. In SIGGRAPH '86: Proceedings of the 13th annual conference on Computer graphics and interactive techniques, ACM Press, New York, NY, USA, 39--48.
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Prusinkiewicz, P., and Hammel, M. 1993. A fractal model of mountains with rivers. 174--180.

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Published In

cover image ACM Conferences
GRAPHITE '05: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
November 2005
456 pages
ISBN:1595932011
DOI:10.1145/1101389
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 November 2005

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Author Tags

  1. fractals
  2. midpoint displacement
  3. terrain erosion
  4. terrain models

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GRAPHITE '05 Paper Acceptance Rate 38 of 93 submissions, 41%;
Overall Acceptance Rate 124 of 241 submissions, 51%

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  • (2021)Volumetric procedural models for shape representationGraphics and Visual Computing10.1016/j.gvc.2021.2000184(200018)Online publication date: Jun-2021
  • (2021)Example-based terrain synthesis with pit removalComputers and Graphics10.1016/j.cag.2021.06.01299:C(43-53)Online publication date: 1-Oct-2021
  • (2019)Building Virtual Driving Environments From Computer-Made ProjectsInterface Support for Creativity, Productivity, and Expression in Computer Graphics10.4018/978-1-5225-7371-5.ch015(306-320)Online publication date: 2019
  • (2019)Terrain Amplification with Implicit 3D FeaturesACM Transactions on Graphics10.1145/334276538:5(1-15)Online publication date: 9-Sep-2019
  • (2019)DendryProceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/3306131.3317020(1-9)Online publication date: 21-May-2019
  • (2019)A Review of Digital Terrain ModelingComputer Graphics Forum10.1111/cgf.1365738:2(553-577)Online publication date: 7-Jun-2019
  • (2018)Algorithms for Random Maps Generation and Their Implementation as a Python LibraryComputer Vision and Graphics10.1007/978-3-030-00692-1_6(57-67)Online publication date: 14-Sep-2018
  • (2017)Interactive example-based terrain authoring with conditional generative adversarial networksACM Transactions on Graphics10.1145/3130800.313080436:6(1-13)Online publication date: 20-Nov-2017
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