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Improving revisitation in fisheye views with visit wear

Published: 02 April 2005 Publication History

Abstract

The distortion caused by an interactive fisheye lens can make it difficult for people to remember items and locations in the data space. In this paper we introduce the idea of visit wear - a visual representation of the places that the user has previously visited - as a way to improve navigation in spaces affected by distortion. We outline the design dimensions of visit wear, and report on two studies. The first shows that increasing the distortion of a fisheye view does significantly reduce people's ability to remember object locations. The second study looks at the effects of visit wear on performance in revisitation tasks, and shows that both completion time and error rates are significantly improved when visit wear is present. Visit wear works by changing the revisitation problem from one of memory to one of visual search. Although there are limitations to the technique, visit wear has the potential to substantially improve the usability both of fisheye views and of graphical information spaces more generally.

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    cover image ACM Conferences
    CHI '05: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2005
    928 pages
    ISBN:1581139985
    DOI:10.1145/1054972
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    Published: 02 April 2005

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    Author Tags

    1. edit wear
    2. fisheye usability
    3. fisheye views
    4. focus+context techniques
    5. memorability
    6. spatial memory
    7. visit wear

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    CHI '05 Paper Acceptance Rate 93 of 372 submissions, 25%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

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    • (2023)ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial MemoryProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581438(1-15)Online publication date: 19-Apr-2023
    • (2023)Understanding How In-Visualization Provenance Can Support Trade-Off AnalysisIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.317107429:9(3758-3774)Online publication date: 1-Sep-2023
    • (2022)Lumos: Increasing Awareness of Analytic Behavior during Visual Data AnalysisIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311482728:1(1009-1018)Online publication date: 1-Jan-2022
    • (2021)The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical InterfacesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445050(1-17)Online publication date: 6-May-2021
    • (2021)The State of the Art in Empirical User Evaluation of Graph VisualizationsIEEE Access10.1109/ACCESS.2020.30476169(4173-4198)Online publication date: 2021
    • (2019)Sherpa: Leveraging User Attention for Computational Steering in Visual Analytics2019 IEEE Visualization in Data Science (VDS)10.1109/VDS48975.2019.8973384(48-57)Online publication date: Oct-2019
    • (2018)Improving revisitation in long documents with two-level artificial-landmark scrollbarsProceedings of the 2018 International Conference on Advanced Visual Interfaces10.1145/3206505.3206554(1-9)Online publication date: 29-May-2018
    • (2017)Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgetsProceedings of the 5th Symposium on Spatial User Interaction10.1145/3131277.3132184(48-57)Online publication date: 16-Oct-2017
    • (2017)Memory in MotionProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3026001(1899-1910)Online publication date: 2-May-2017
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