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Efficient use of robots in the undergraduate curriculum

Published: 23 February 2005 Publication History

Abstract

In this paper we describe how a single Khepera II robot was used for an assignment in a senior level course on graphical user interface implementation. The assignment required each student to implement a graphical user interface for remotely controlling a Khepera II robot. From the author's point of view, the focus of the project was how to efficiently and effectively allow the 35 students enrolled in the course to have access to the robot for the purposes of testing and debugging. Furthermore, two of the students were enrolled through the distance education program and were remotely located. The intent was to see if an assignment making use of the robot would stimulate student interest, and whether it could be done with a minimal investment in hardware, lab, and instructor resources. The students were surveyed at the conclusion of the assignment in order to assess the effectiveness of the assignment. The results of this survey are presented, along with plans for future work.

References

[1]
R. Pattis, Karel the Robot: A Gentle Introduction to the Art of Programming, John Wiley & Sons, Inc., 1981.
[2]
M. Goldweber, C. Congdon, B. Fagin, D. Hwang, and F. Klassner, The use of robots in the undergraduate curriculum: experience reports. In Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education, p. 404--405, ACM Press, 2001.
[3]
http://isl.ecst.csuchico.edu/index.htm
[4]
http://k-team.com/robots/khepera/index.html
[5]
O. Astrachan, G. Mitchener, G. Berry, L. Cox, Design patterns: an essential component of CS curricula. In Proceedings of the twenty-ninth SIGCSE technical symposium on Computer Science Education, p.153--160, ACM Press, 1998.
[6]
R. Harlan and D. Levine and S. McClarigan, The Khepera robot and the kRobot class: a platform for introducing robotics in the undergraduate curriculum. In Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education, p. 105--109, ACM Press, 2001.
[7]
B. Fagin and L. Merkle, Quantitative analysis of the effects of robots on introductory Computer Science education. Journal on Educational Resources in Computing (JERIC), Vol. 2, No. 4, 2002.

Cited By

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  • (2012)dLifeProceedings of the 43rd ACM technical symposium on Computer Science Education10.1145/2157136.2157151(33-38)Online publication date: 29-Feb-2012
  • (2011)An introductory course on software engineering on self-organization in swarm roboticsProceedings of the 2011 24th IEEE-CS Conference on Software Engineering Education and Training10.1109/CSEET.2011.5876104(333-342)Online publication date: 22-May-2011
  • (2010)Robots in the classroom ... and the dorm roomJournal of Computing Sciences in Colleges10.5555/1629116.162913925:3(128-133)Online publication date: 1-Jan-2010
  • Show More Cited By

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Published In

cover image ACM Conferences
SIGCSE '05: Proceedings of the 36th SIGCSE technical symposium on Computer science education
February 2005
610 pages
ISBN:1581139977
DOI:10.1145/1047344
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 February 2005

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Author Tags

  1. GUI
  2. Java
  3. Khepera
  4. graphical user interface
  5. robotics
  6. swing

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SIGCSE05
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SIGCSE05: Technical Symposium on Computer Science Education
February 23 - 27, 2005
Missouri, St. Louis, USA

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Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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Cited By

View all
  • (2012)dLifeProceedings of the 43rd ACM technical symposium on Computer Science Education10.1145/2157136.2157151(33-38)Online publication date: 29-Feb-2012
  • (2011)An introductory course on software engineering on self-organization in swarm roboticsProceedings of the 2011 24th IEEE-CS Conference on Software Engineering Education and Training10.1109/CSEET.2011.5876104(333-342)Online publication date: 22-May-2011
  • (2010)Robots in the classroom ... and the dorm roomJournal of Computing Sciences in Colleges10.5555/1629116.162913925:3(128-133)Online publication date: 1-Jan-2010
  • (2010)Design and Development of Control and Communication Systems for Complex Mobile Robot and Manipulator StructureIFAC Proceedings Volumes10.3182/20091021-3-JP-2009.0005842:24(307-312)Online publication date: 2010
  • (2009)Programming Khepera II robot for autonomous navigation and exploration using the hybrid architectureProceedings of the 47th annual ACM Southeast Conference10.1145/1566445.1566488(1-6)Online publication date: 19-Mar-2009
  • (2009)Alice and robotics in introductory CS coursesThe Fifth Richard Tapia Celebration of Diversity in Computing Conference: Intellect, Initiatives, Insight, and Innovations10.1145/1565799.1565822(98-102)Online publication date: 1-Apr-2009
  • (2008)Why using robots to teach computer science can be successful theoretical reflection to andragogy and minimalismProceedings of the 8th International Conference on Computing Education Research10.1145/1595356.1595363(32-40)Online publication date: 13-Nov-2008
  • (2008)A Context Aware Interactive Robot Educational PlatformProceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning10.1109/DIGITEL.2008.35(205-206)Online publication date: 17-Nov-2008
  • (2024)The Influence of a Robotics Program on Students’ Attitudes Toward Effective CommunicationEuropean Journal of Educational Research10.12973/eu-jer.13.3.1171volume-13-2024:volume-13-issue-3-july-2024(1171-1184)Online publication date: 15-Jul-2024
  • (2012)Mindstorms as an electronic tangible across the computing curriculumJournal of Computing Sciences in Colleges10.5555/2038772.203878827:3(52-64)Online publication date: 1-Jan-2012
  • Show More Cited By

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