Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/1944745.1944784acmconferencesArticle/Chapter ViewAbstractPublication Pagesi3dConference Proceedingsconference-collections
poster

gHull: a three-dimensional convex hull algorithm for graphics hardware

Published: 18 February 2011 Publication History

Abstract

We present a novel approach, termed gHull, to compute the convex hull for a 3D point set using the GPU. We exploit the fast computation of the digital Voronoi diagram and its relationship with the convex hull to compute the answer from the former rather than directly. Our algorithm is robust, while able to maximizes the parallelism available in the GPU to achieve significant speed up.

References

[1]
Barber, C. B., Dobkin, D. P., and Huhdanpaa, H. 1996. The Quickhull algorithm for convex hulls. ACM Trans. Mathematical Software 22, 4, 469--483.
[2]
Cao, T.-T., Tang, K., Mohamed, A., and Tan, T.-S. 2010. Parallel banding algorithm to compute exact distance transform with the GPU. In SI3D: Proc. Symp. Interactive 3D Graphics and Games, 83--90.
[3]
Shewchuk, J. R. 2005. Splaying: an algorithm for repairing delaunay triangulations and convex hulls. In SCG '05: Proc. 21st ACM Symp. Computational Geometry, Press, 237--246.

Cited By

View all

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
I3D '11: Symposium on Interactive 3D Graphics and Games
February 2011
207 pages
ISBN:9781450305655
DOI:10.1145/1944745

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 February 2011

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. GPGPU
  2. Voronoi diagram
  3. computational geometry
  4. star splaying

Qualifiers

  • Poster

Conference

I3D '11
Sponsor:
I3D '11: Symposium on Interactive 3D Graphics and Games
February 18 - 20, 2011
California, San Francisco

Acceptance Rates

I3D '11 Paper Acceptance Rate 24 of 64 submissions, 38%;
Overall Acceptance Rate 148 of 485 submissions, 31%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)1
  • Downloads (Last 6 weeks)0
Reflects downloads up to 08 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2015)Construction of 3D Orthogonal Convex Hull of a Digital ObjectProceedings of the 17th International Workshop on Combinatorial Image Analysis - Volume 944810.1007/978-3-319-26145-4_10(125-142)Online publication date: 24-Nov-2015
  • (2014)Image Space Rendering of Point Clouds Using the HPR OperatorComputer Graphics Forum10.1111/cgf.1226533:1(178-189)Online publication date: 1-Feb-2014
  • (2012)Applications of Geometry ProcessingComputers and Graphics10.5555/2189434.218972236:4(265-271)Online publication date: 1-Jun-2012
  • (2012)SMI 2012Computers and Graphics10.1016/j.cag.2012.03.01536:5(498-506)Online publication date: 1-Aug-2012
  • (2012)CudaHull: Fast parallel 3D convex hull on the GPUComputers & Graphics10.1016/j.cag.2012.02.01236:4(265-271)Online publication date: Jun-2012

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media