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Efficient algorithms for local and global accessibility shading

Published: 24 July 1994 Publication History

Abstract

This paper discusses the use of two different approaches for computing the “accessibility” of a surface. These metrics characterize how easily a surface may be touched by a spherical probe. The paper also presents various acceleration techniques for accessibility. The idea of surface accessibility is extended to include “global accessibility” which measures the ability of a spherical probe to enter a structure from outside as well as to fit locally on the surface. The visual effect of shading using accessibility is shown to resemble the patina on certain tarnished surfaces which have then been cleaned.

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References

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    cover image ACM Conferences
    SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive techniques
    July 1994
    512 pages
    ISBN:0897916670
    DOI:10.1145/192161
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 24 July 1994

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    Author Tags

    1. aging
    2. surface accessibility shading
    3. visualisation

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    SIGGRAPH '94 Paper Acceptance Rate 57 of 242 submissions, 24%;
    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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