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Assisted news reading with automated illustration

Published: 25 October 2010 Publication History

Abstract

We all had the problem of forgetting about what we just read a few sentences before. This comes from the problem of attention and is more common with children and elderly. People feel either bored or distracted by something more interesting. This paper proposes an application to help people reading news by illustrating the news story. The application provides mechanisms to (1) select the best illustration for each scene and (2) to select the set of illustrations to improve the story sequence. The application proposed in this technical demo aims at improving the user's attention when reading news articles. The application implements several information processing techniques to generate an audio-visual presentation of the text news article.

References

[1]
H. Alborzi, A. Druin, J. Montemayor, M. Platner, J. Porteous, L. Sherman, A. Boltman, G. Tax, J. Best, J. Hammer, A. Kruskal, A. Lal, T. P. Schwenn, L. Sumida, R. Wagner, and J. Hendler, "Designing StoryRooms: interactive storytelling spaces for children," Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, New York City, New York, United States, 2000.
[2]
M. Balabanovic, L. L. Chu, and G. J. Wolff, "Storytelling with digital photographs," Proceedings of the SIGCHI conference on Human factors in computing systems, The Hague, The Netherlands, 2000.
[3]
B. Coyne and R. Sproat, "WordsEye: an automatic text-to-scene conversion system," Proceedings of the 28th annual conference on Computer graphics and interactive techniques, 2001.
[4]
D. Delgado, J. Magalhaes, and N. Correia, "Automated illustration of news stories - Improving the readers experience," IEEE Intl Conference on Semantic Computing, Pittsburg, 2010.
[5]
M. J. Huiskes and M. S. Lew, "The MIR Flickr Retrieval Evaluation," ACM International Conference on Multimedia Information Retrieval Vancouver, Canada, 2008.
[6]
D. Joshi, J. Z. Wang, and J. Li, "The Story Picturing Engine--a system for automatic text illustration," ACM Trans. Multimedia Comput. Commun. Appl., vol. 2, pp. 68--89.
[7]
G. A. Miller, "WORDNET: A lexical database for English," Communications of ACM, vol. 38, pp. 39--41, November 1995.

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  • (2024)The role of affective and cognitive involvement in the mitigating effects of AI source cues on hostile media biasTelematics and Informatics10.1016/j.tele.2024.10209788(102097)Online publication date: Apr-2024
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  • (2019)Mobile App for Text-to-Image SynthesisMobile Computing, Applications, and Services10.1007/978-3-030-28468-8_3(32-43)Online publication date: 25-Sep-2019
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Information

Published In

cover image ACM Conferences
MM '10: Proceedings of the 18th ACM international conference on Multimedia
October 2010
1836 pages
ISBN:9781605589336
DOI:10.1145/1873951
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 October 2010

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Author Tags

  1. automated illustration
  2. text-to-image

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  • Demonstration

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MM '10
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MM '10: ACM Multimedia Conference
October 25 - 29, 2010
Firenze, Italy

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Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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Cited By

View all
  • (2024)The role of affective and cognitive involvement in the mitigating effects of AI source cues on hostile media biasTelematics and Informatics10.1016/j.tele.2024.10209788(102097)Online publication date: Apr-2024
  • (2021)Story Creation Algorithm Using Q- Learning in a 2D Action RPG Video Game2021 28th Conference of Open Innovations Association (FRUCT)10.23919/FRUCT50888.2021.9347596(111-117)Online publication date: 27-Jan-2021
  • (2019)Mobile App for Text-to-Image SynthesisMobile Computing, Applications, and Services10.1007/978-3-030-28468-8_3(32-43)Online publication date: 25-Sep-2019
  • (2018)VizByWikiProceedings of the 2018 World Wide Web Conference10.1145/3178876.3186135(873-882)Online publication date: 10-Apr-2018
  • (2018)Complex-query web image search with concept-based relevance estimationWorld Wide Web10.1007/s11280-015-0357-x19:2(247-264)Online publication date: 25-Dec-2018
  • (2018)Event-based cross media question answeringMultimedia Tools and Applications10.1007/s11042-014-2085-075:3(1495-1508)Online publication date: 30-Dec-2018
  • (2017)Story Albums: Creating Fictional Stories From Personal Photograph SetsComputer Graphics Forum10.1111/cgf.1309937:1(19-31)Online publication date: 11-Apr-2017
  • (2017)A Survey on Story Generation Techniques for Authoring Computational NarrativesIEEE Transactions on Computational Intelligence and AI in Games10.1109/TCIAIG.2016.25460639:3(239-253)Online publication date: Sep-2017
  • (2017)Understanding-Oriented Multimedia News RetrievalUnderstanding-Oriented Multimedia Content Analysis10.1007/978-981-10-3689-7_5(101-129)Online publication date: 27-May-2017
  • (2016)Event analysis in social multimediaFrontiers of Computer Science: Selected Publications from Chinese Universities10.1007/s11704-015-4583-210:3(433-446)Online publication date: 1-Jun-2016
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