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A toolkit for explorations in sonic interaction design

Published: 15 September 2010 Publication History

Abstract

Physics-based sound synthesis represents a promising paradigm for the design of a veridical and effective continuous feedback in augmented everyday contexts. In this paper, we introduce the Sound Design Toolkit (SDT), a software package available as a complete front-end application, providing a palette of virtual lutheries and foley pits, that can be exploited in sonic interaction design research and education. In particular, the package includes polyphonic features and connectivity to multiple external devices and sensors in order to facilitate the embedding of sonic attributes in interactive artifacts. The present release represents an initial version towards an effective and usable tool for sonic interaction designers.

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    cover image ACM Other conferences
    AM '10: Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
    September 2010
    156 pages
    ISBN:9781450300469
    DOI:10.1145/1859799
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 15 September 2010

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    Author Tags

    1. physics-based sound synthesis
    2. sonic interaction design
    3. user interfaces

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    AM '10: The 5th Audio Mostly Conference
    September 15 - 17, 2010
    Piteå, Sweden

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    • (2024)Sonifying gait kinematics: generating water wading sounds through a digital Foley approachPersonal and Ubiquitous Computing10.1007/s00779-024-01829-128:5(823-843)Online publication date: 10-Sep-2024
    • (2022)Schrödinger’s box: an artifact to study the limits of plausibility in auditory augmentationsProceedings of the 17th International Audio Mostly Conference10.1145/3561212.3561222(15-23)Online publication date: 6-Sep-2022
    • (2022)The Visual Representation of TimbreOrganised Sound10.1017/S1355771822000541(1-14)Online publication date: 15-Dec-2022
    • (2022)Procedural Modeling of Interactive Sound Sources in Virtual RealitySonic Interactions in Virtual Environments10.1007/978-3-031-04021-4_2(49-76)Online publication date: 14-Oct-2022
    • (2022)Audio in Multisensory Interactions: From Experiments to ExperiencesSonic Interactions in Virtual Environments10.1007/978-3-031-04021-4_10(305-318)Online publication date: 14-Oct-2022
    • (2021)Designing Deep Reinforcement Learning for Human Parameter ExplorationACM Transactions on Computer-Human Interaction10.1145/341447228:1(1-35)Online publication date: 20-Jan-2021
    • (2019)No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8798168(1116-1117)Online publication date: Mar-2019
    • (2018)Enhanced Pressure-Based Multimodal Immersive ExperiencesProceedings of the 9th Augmented Human International Conference10.1145/3174910.3174928(1-3)Online publication date: 6-Feb-2018
    • (2018)Haptic feedback combined with movement sonification using a friction sound improves task performance in a virtual throwing taskJournal on Multimodal User Interfaces10.1007/s12193-018-0264-4Online publication date: 9-May-2018
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