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PIPLEX: tangible experience in an augmented reality video game

Published: 09 June 2010 Publication History

Abstract

In this paper we describe a work in progress of a mixed-reality framework based on tangible interface applied to a video game designed for children. This video game, called PIPLEX, lays on the ability of the users to solve a puzzle through modelling malleable materials (namely plasticine and cardboard). We explain the implementation of PIPLEX, its interaction rules and the physical set-up. Additionally, we suggest future applications that can be developed in the context of our framework.

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Cited By

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  • (2022)A systematic survey on embodied cognitionInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10047833:COnline publication date: 1-Sep-2022
  • (2019)Non-Rigid HCIProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322347(885-906)Online publication date: 18-Jun-2019
  • (2011)ClayStationProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071509(1-2)Online publication date: 8-Nov-2011

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Published In

cover image ACM Other conferences
IDC '10: Proceedings of the 9th International Conference on Interaction Design and Children
June 2010
389 pages
ISBN:9781605589510
DOI:10.1145/1810543
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Spanish Ministry of Education and Science

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 June 2010

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Author Tags

  1. haptic interfaces
  2. human computer interaction
  3. interaction design
  4. mixed reality
  5. plastic interaction
  6. plasticine
  7. tangible user interfaces
  8. video game

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IDC '10
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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2022)A systematic survey on embodied cognitionInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10047833:COnline publication date: 1-Sep-2022
  • (2019)Non-Rigid HCIProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322347(885-906)Online publication date: 18-Jun-2019
  • (2011)ClayStationProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071509(1-2)Online publication date: 8-Nov-2011

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