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Activity interface for physical activity motivating games

Published: 07 February 2010 Publication History

Abstract

Contemporary lifestyle is becoming increasingly sedentary with no or little physical activity. We propose a novel design for physical activity motivating games that leverages engagement with games in order to motivate users to perform physical activity as part of traditionally sedentary playing. This paper focuses on the wearable activity interface for physical activity motivating games. We discuss the activity interface design considerations, present physical activity processing details, and analyse some observations of user interaction with the activity interface.

References

[1]
Berkovsky, S., Freyne, J., Coombe, M., Bhandari, D., Baghaei, N.: Physical Activity Motivating Games: You Can PLAY, MATE!, Proc. of OZCHI, Melbourne, 2009.
[2]
Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., Levine, J.: NEAT-o-Games: Blending Physical Activity and Fun in the Daily Routine. ACM Computers in Entertainment, vol.6(2), 2008.
[3]
Helmer, R.J.N., Mestrovic, M.A., Farrow, D., Lucas, S., Spratford, W.: Smart Textiles: Position and Motion Sensing for Sport, Entertainment and Rehabilitation, Advances in Science and Technology, vol.60, 2008.
[4]
Sweetser, P. Wyeth, P.: GameFlow: a Model for Evaluating Player Enjoyment in Games. ACM Computers in Entertainment, vol.3(3), 2005.
[5]
World Health Organization, Obesity and Overweight: Chronic Disease Information Sheet, http://www.who.int/mediacentre/factsheets/fs311/.

Cited By

View all
  • (2021)Designing Gaming Wearables: From Participatory Design to Concept CreationProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3446067(1-14)Online publication date: 14-Feb-2021
  • (2021)Towards the Next Generation of Gaming WearablesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445785(1-15)Online publication date: 6-May-2021
  • (2020)Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic ReviewFrontiers in Artificial Intelligence10.3389/frai.2020.000073Online publication date: 28-Apr-2020
  • Show More Cited By

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Published In

cover image ACM Conferences
IUI '10: Proceedings of the 15th international conference on Intelligent user interfaces
February 2010
460 pages
ISBN:9781605585154
DOI:10.1145/1719970
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 February 2010

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Author Tags

  1. physical activity
  2. serious games
  3. wearable interface

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Overall Acceptance Rate 746 of 2,811 submissions, 27%

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Cited By

View all
  • (2021)Designing Gaming Wearables: From Participatory Design to Concept CreationProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3446067(1-14)Online publication date: 14-Feb-2021
  • (2021)Towards the Next Generation of Gaming WearablesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445785(1-15)Online publication date: 6-May-2021
  • (2020)Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic ReviewFrontiers in Artificial Intelligence10.3389/frai.2020.000073Online publication date: 28-Apr-2020
  • (2019)A design framework for playful wearablesProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3337733(1-12)Online publication date: 26-Aug-2019
  • (2016)Exploring Experience of Runners with Sports Tracking TechnologyInternational Journal of Human–Computer Interaction10.1080/10447318.2016.120246132:11(847-860)Online publication date: 17-Jun-2016
  • (2015)Designing concurrent full-body gestures for intense gameplayInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2015.02.01080:C(1-13)Online publication date: 1-Aug-2015
  • (2014)Exploring Possibilities of Designing Virtual Personal Health Coach in Relation to Gender DifferencesDesign, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services10.1007/978-3-319-07635-5_7(63-71)Online publication date: 2014
  • (2012)Physical Activity Motivating GamesACM Transactions on Computer-Human Interaction10.1145/2395131.239513919:4(1-41)Online publication date: 1-Dec-2012
  • (2010)Recommender algorithms in activity motivating gamesProceedings of the fourth ACM conference on Recommender systems10.1145/1864708.1864742(175-182)Online publication date: 26-Sep-2010

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