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Augmented reality under water

Published: 03 August 2009 Publication History

Abstract

Fascinated by a stunning variety of corals and fishes or mysterious wrecks more and more people are attracted by snorkeling and diving adventures. Virtual Reality scenarios like the virtual oceanarium [Froehlich 2000] try to satisfy this interest by allowing for discovery of underwater worlds in a riskfree and comfortable way, but a realistic feeling of diving is never achieved by virtual submarine worlds.

References

[1]
Broll, W., Herling, J., and Blum, L. 2008. Interactive Bits: Prototyping of Mixed Reality Applications and Interaction Techniques through Visual Programming. In IEEE Symposium on 3D User Interfaces 2008, 109--115.
[2]
Froehlich, T. 2000. The virtual oceanarium. Commun. ACM 43, 7 (Jul. 2000), 94--101.

Cited By

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  • (2024)Grand challenges in WaterHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642052(1-18)Online publication date: 11-May-2024
  • (2022)Going into Depth: Learning from a Survey of Interactive Designs for Aquatic RecreationProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533543(1119-1132)Online publication date: 13-Jun-2022
  • (2022)Coldness Presentation Depending on Motion to Enhance the Sense of Presence in a Virtual Underwater ExperienceIEEE Access10.1109/ACCESS.2022.315332010(23463-23476)Online publication date: 2022
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cover image ACM Conferences
SIGGRAPH '09: SIGGRAPH '09: Posters
August 2009
103 pages
ISBN:9781450379281
DOI:10.1145/1599301
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 August 2009

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Cited By

View all
  • (2024)Grand challenges in WaterHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642052(1-18)Online publication date: 11-May-2024
  • (2022)Going into Depth: Learning from a Survey of Interactive Designs for Aquatic RecreationProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533543(1119-1132)Online publication date: 13-Jun-2022
  • (2022)Coldness Presentation Depending on Motion to Enhance the Sense of Presence in a Virtual Underwater ExperienceIEEE Access10.1109/ACCESS.2022.315332010(23463-23476)Online publication date: 2022
  • (2019)Fallbeispiele für VR/ARVirtual und Augmented Reality (VR/AR)10.1007/978-3-662-58861-1_9(357-392)Online publication date: 28-Sep-2019
  • (2018)Simulation of Underwater Excavation Using Dredging ProceduresIEEE Computer Graphics and Applications10.1109/MCG.2018.02195163738:2(103-111)Online publication date: Mar-2018
  • (2017)Towards usable underwater virtual reality systems2017 IEEE Virtual Reality (VR)10.1109/VR.2017.7892281(271-272)Online publication date: 2017
  • (2016)A safe low-cost HMD for underwater VR experiencesSIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications10.1145/2999508.2999519(1-2)Online publication date: 28-Nov-2016
  • (2016)Immersive Scuba Diving Simulator Using Virtual RealityProceedings of the 29th Annual Symposium on User Interface Software and Technology10.1145/2984511.2984519(729-739)Online publication date: 16-Oct-2016
  • (2016)Playing on AREEFProceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/2935334.2935368(330-340)Online publication date: 6-Sep-2016
  • (2016)Immersive Terrestrial Scuba Diving Using Virtual RealityProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892503(1563-1569)Online publication date: 7-May-2016
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