Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/1518701.1518923acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Critical methods and user generated content: the iPhone on YouTube

Published: 04 April 2009 Publication History

Abstract

Sites like YouTube offer vast sources of data for studies of human computer interaction. However, they also present a number of methodological challenges. This paper offers an example study of the initial reception of the iPhone 3G through YouTube. It begins with a quantitative account of the overall shape of the most frequently viewed returns for an iPhone 3G" search. A content analysis of the first hundred videos then explores the returns categorized by genre. Comments on the most popular video "Will It Blend"are analysed using grounded theory. It is argued that social science methods are not sufficient for a rich understanding of such material. The paper concludes with an analysis of"Will it Blend"that draws on cultural and critical theory. It is argued that a multi-methodological approach is necessary to exploit such data and also to address the challenges of next generation Human Computer Interaction (HCI).

References

[1]
Agre P. (1997) Toward a Critical Technical Practice: Lessons Learned in Trying to Reform AI. Bowker G., Star S., Turner W., and Gasser L., eds, Social Science, Technical Systems and Cooperative Work, Erlbaum.
[2]
Alakeson V., Aldrich T., Goodman J., Jorgensen B., Miller P. (2003) Social Responsibility in the Information Society. Final Report Digital Europe: e-business and sustainable development.
[3]
Bell, G., Blythe, M., Gaver, W., Sengers P., Wright P.(2003) Designing Culturally Situated Products for the Home, Ext. Abstracts ACM CHI 2003, ACM Press, 1062--1063
[4]
Blythe M., Bardzell J., Bardzell S., Blackwell A., (2008) Critical Issues in Interaction Design. Proc. of HCI 2008, vol. 2, BCS,183--184
[5]
Blythe, M.A., Overbeeke, K., Monk, A.F. and Wright, P.C. (2003) Funology: from usability to enjoyment. Kluwer, Dordrecht
[6]
Bertelsen, O., Pold, S. (2004) Criticism as an Approach to Interface Aesthetics. NordiCHI 04, ACM Press, 23--32
[7]
Cairns, P., Cox, A. (2008) Research Methods for Human-Computer Interaction. Cambridge University Press, Cambridge UK
[8]
Capra, R.G., Lee, C.A et al. (2008) Selection and context scoping for digital video collections: an investigation of YouTube and Blogs. JCDL 2008, 211--220.
[9]
Cha, M., Kwak, H. et al (2007) I Tube, You Tube, Everybody Tubes : analyzing the world's largest user generated content video-system. IMC'07, ACM Press, 1--13.
[10]
Charmaz K. (2006) Constructing Grounded Theory. Sage, London
[11]
Cooper T. (2004) Inadequate Life? Evidence of Consumer Attitudes to Product Obsolescence. Journal of Comsumer Policy, 27(4), 421--449
[12]
De Souza C. (2005) The Semiotic Engineering of Human-Computer Interaction. MIT Press. Cambridge, Mass.
[13]
Dead iPod Song (featuring iJustine) YouTube http://www.youtube.com/watch?v=TYq0A8zsrCk
[14]
Easthope, A., McGowan K., Eds. (1992) A Critical and Cultural Theory Reader. OU Press, Milton Keynes.
[15]
Hickman L. (2006) Is It OK to Use an MP3 Player. The Guardian.
[16]
iPhone Preacher YouTube http://www.youtube.com/watch?v=F8Ajy18zOhI
[17]
Is it a Good Idea to Microwave an iPod. YouTube http://www.youtube.com/watch?v=TYq0A8zsrCk
[18]
Kundera M. (2005) The Art of the Novel. Faber and Faber, London.
[19]
Maeda J. (2006) The Laws of Simplicity. MIT Press, Cambridge MA
[20]
Mankoff J., Blevis E., Borning A., Friedman B., Fussell S., Hasbrouck., Woodruff A., Sengers P., (2007) Environmental Sustainability and Interaction. CHI 2007 San Jose CA. pp 2121--2124
[21]
Mayring P. (2004) Qualitative Content Analysis in Flickr. In Kardorff, U., Steinke, E. eds. A Companion to Qualitative Research. Sage, London
[22]
McCarthy J., Wright P. (2004) Technology as Experience. MIT press Cambridge, MA
[23]
Moggridge, B., (2007) Designing Interactions. MIT Press, Cambridge MA
[24]
Satchell C. (2008) Cultural Theory and Real World Design: Dystopian and Utopian Outcomes. CHI 2008 Florence, Italy pp 1593--1602
[25]
Sengers P., Boehner K., Shay D., Kaye J., (2005) Critical Computing Aarhus Denmark pp 49--58
[26]
Sharp H., Rogers Y., Preece J., (2007) Interaction Design: Beyond Human Computer Interaction. John Wiley and Sons. Chichester UK
[27]
Sokal Affair. Wikipedia. http://en.wikipedia.org/wiki/Sokal_affair
[28]
Will It Blend? iPhone 3G YouTube http://uk.youtube.com/watch?v=DLxq90xmYUs
[29]
Zizek S. (2008) In Defence of Lost Causes. Verso, London.

Cited By

View all
  • (2024)The Experience of Using Artificial Intelligence for the Disabled: Evaluation of Community Service Experience Factors and Proposal of Strategies for Self-reliance of the Developmentally DisabledArchives of Design Research10.15187/adr.2024.07.37.3.16737:3(167-195)Online publication date: 31-Jul-2024
  • (2024)Understanding the Interaction between Delivery Robots and Other Road and Sidewalk Users: A Study of User-generated Online VideosACM Transactions on Human-Robot Interaction10.1145/367761513:4(1-32)Online publication date: 23-Oct-2024
  • (2024)Danger, Nuisance, Disregard: Analyzing User-Generated Videos for Augmented Reality Gameplay on Hand-held DevicesProceedings of the ACM on Human-Computer Interaction10.1145/36770638:CHI PLAY(1-33)Online publication date: 15-Oct-2024
  • Show More Cited By

Index Terms

  1. Critical methods and user generated content: the iPhone on YouTube

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2009
    2426 pages
    ISBN:9781605582467
    DOI:10.1145/1518701
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 04 April 2009

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. YouTube
    2. critical theory
    3. green HCI
    4. iPhone
    5. user experience
    6. user generated content

    Qualifiers

    • Research-article

    Conference

    CHI '09
    Sponsor:

    Acceptance Rates

    CHI '09 Paper Acceptance Rate 277 of 1,130 submissions, 25%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI '25
    CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)72
    • Downloads (Last 6 weeks)5
    Reflects downloads up to 12 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)The Experience of Using Artificial Intelligence for the Disabled: Evaluation of Community Service Experience Factors and Proposal of Strategies for Self-reliance of the Developmentally DisabledArchives of Design Research10.15187/adr.2024.07.37.3.16737:3(167-195)Online publication date: 31-Jul-2024
    • (2024)Understanding the Interaction between Delivery Robots and Other Road and Sidewalk Users: A Study of User-generated Online VideosACM Transactions on Human-Robot Interaction10.1145/367761513:4(1-32)Online publication date: 23-Oct-2024
    • (2024)Danger, Nuisance, Disregard: Analyzing User-Generated Videos for Augmented Reality Gameplay on Hand-held DevicesProceedings of the ACM on Human-Computer Interaction10.1145/36770638:CHI PLAY(1-33)Online publication date: 15-Oct-2024
    • (2024)Trading as Gambling: Social Investing and Financial Risks on the r/WallStreetBets SubredditProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642768(1-17)Online publication date: 11-May-2024
    • (2023)Interactions across Displays and Space: A Study of Virtual Reality Streaming Practices on TwitchProceedings of the ACM on Human-Computer Interaction10.1145/36264737:ISS(242-265)Online publication date: 1-Nov-2023
    • (2023)Using Online Videos as the Basis for Developing Design Guidelines: A Case Study of AR-Based Assembly InstructionsProceedings of the ACM on Human-Computer Interaction10.1145/36264647:ISS(41-63)Online publication date: 1-Nov-2023
    • (2022)Analysis of Unboxing Experience by Applying Topic Modeling to YouTube Review Data: The Smartphone CaseJournal of the Korean Institute of Industrial Engineers10.7232/JKIIE.2022.48.6.54648:6(546-556)Online publication date: 15-Dec-2022
    • (2022)Using User-Generated YouTube Videos to Understand Unguided Interactions with Robots in Public PlacesACM Transactions on Human-Robot Interaction10.1145/355028012:1(1-40)Online publication date: 1-Aug-2022
    • (2022)Supporting Awareness of Visual Impairments and Accessibility Reflections through Video Demos and Design CardsNordic Human-Computer Interaction Conference10.1145/3546155.3546697(1-15)Online publication date: 8-Oct-2022
    • (2022)Interactive Public Displays and Wheelchair Users: Between Direct, Personal and Indirect, Assisted InteractionProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545662(1-17)Online publication date: 29-Oct-2022
    • Show More Cited By

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media