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Understanding why we preserve some things and discard others in the context of interaction design

Published: 04 April 2009 Publication History

Abstract

This paper takes up the problem of understanding why we preserve some things passionately and discard others without thought. We briefly report on the theoretical literature relating to this question, both in terms of existing literature in HCI, as well as in terms of related literatures that can advance the understanding for the HCI community. We use this reading to refine our frameworks for understanding durability in digital artifice as an issue of sustainable interaction design in HCI. Next, we report in detail on our ongoing work in collecting personal inventories of digital artifice in the home context. We relate our prior and most current personal inventories collections to the framework that owes to our reading of the theoretical literature. Finally, we summarize the theoretical implications and findings of our personal inventories work in terms of implications for the design of digital artifice in a manner that is more durable.

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cover image ACM Conferences
CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2009
2426 pages
ISBN:9781605582467
DOI:10.1145/1518701
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 04 April 2009

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Author Tags

  1. design theory
  2. personal inventories
  3. sustainability
  4. sustainable interaction design

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CHI '09 Paper Acceptance Rate 277 of 1,130 submissions, 25%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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Cited By

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  • (2024)Spirits in the Material World: Older Adults' Personal Curation of Memory ArtifactsProceedings of the ACM on Human-Computer Interaction10.1145/36869958:CSCW2(1-35)Online publication date: 8-Nov-2024
  • (2024)Attention is All They Need: Exploring the Media Archaeology of the Computer Vision Research PaperProceedings of the ACM on Human-Computer Interaction10.1145/36869558:CSCW2(1-25)Online publication date: 8-Nov-2024
  • (2024)"If you don't feel guilty, you won't take responsibility" - Co-Speculating on Digital Technologies That Encourage Sustainable ConsumptionProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685374(1-18)Online publication date: 13-Oct-2024
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  • (2024)Digital Knick-Knacks: Standalone Audiovisual Digital Possessions or Embellishments in Digital EnvironmentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642695(1-17)Online publication date: 11-May-2024
  • (2024)Rely on Available Resources: Designing Sustainability Education Technologies for Low Resources ScenariosFor Nature/With Nature: New Sustainable Design Scenarios10.1007/978-3-031-53122-4_45(761-781)Online publication date: 4-May-2024
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