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View all- Torrens P(2016)Computational StreetscapesComputation10.3390/computation40300374:3(37)Online publication date: 20-Sep-2016
In this workshop we will create a realistic acrobatic 3D fighting animation using the animation software Cascadeur. We will learn the key features of physics-based character animation and will immediately apply the learned knowledge by creating an ...
The creation of a stylistic animation through the use of high-level controls has always been a design goal for computer animation software. In this paper, we propose a procedural animation system, called rhythmic character animation playacting (RhyCAP), ...
We introduce an acting-based animation system for creating and editing character animation at interactive speeds. Our system requires minimal training, typically under an hour, and is well suited for rapidly prototyping and creating expressive motion. A ...
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