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Depth compositing for augmented reality

Published: 11 August 2008 Publication History

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References

[1]
Berger, M.-O. 1997. Resolving occlusion in augmented reality: a contour based approach without 3d reconstruction. Computer Vision and Pattern Recognition, 1997. Proceedings., 1997 IEEE Computer Society Conference on, 91--96.
[2]
Kolmogorov, V., Criminisi, A., Blake, A., Cross, G., and Rother, C. 2005. Bi-layer segmentation of binocular stereo video. Computer Vision and Pattern Recognition, 2005. CVPR 2005. IEEE Computer Society Conference on 2, 1186 vol. 2-.
[3]
Schmidt, J., Niemann, H., and Vogt, S. 2002. Dense disparity maps in real-time with an application to augmented reality. Applications of Computer Vision, 2002. (WACV 2002). Proceedings. Sixth IEEE Workshop on, 225--230.
[4]
Wloka, M. M., and Anderson, B. G. 1995. Resolving occlusion in augmented reality. In SI3D '95: Proceedings of the 1995 symposium on Interactive 3D graphics, ACM, New York, NY, USA, 5--12.

Cited By

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  • (2023)Occlusion Handling in Augmented Reality: Past, Present and FutureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311786629:2(1590-1609)Online publication date: 1-Feb-2023
  • (2023)Deep Sparse Depth Completion Using Multi-Affinity MatrixIEEE Access10.1109/ACCESS.2023.329513311(78251-78261)Online publication date: 2023
  • (2021)Long-Range Augmented Reality with Dynamic Occlusion RenderingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.310643427:11(4236-4244)Online publication date: Nov-2021
  • Show More Cited By

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cover image ACM Conferences
SIGGRAPH '08: ACM SIGGRAPH 2008 posters
August 2008
149 pages
ISBN:9781605584669
DOI:10.1145/1400885
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 11 August 2008

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Cited By

View all
  • (2023)Occlusion Handling in Augmented Reality: Past, Present and FutureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311786629:2(1590-1609)Online publication date: 1-Feb-2023
  • (2023)Deep Sparse Depth Completion Using Multi-Affinity MatrixIEEE Access10.1109/ACCESS.2023.329513311(78251-78261)Online publication date: 2023
  • (2021)Long-Range Augmented Reality with Dynamic Occlusion RenderingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.310643427:11(4236-4244)Online publication date: Nov-2021
  • (2018)A shared augmented virtual environment for real‐time mixed reality applicationsComputer Animation and Virtual Worlds10.1002/cav.180529:5Online publication date: 17-May-2018
  • (2016)SAVEProceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 110.1145/3013971.3013979(13-21)Online publication date: 3-Dec-2016
  • (2013)Visuo-Haptic Mixed Reality with Unobstructed Tool-Hand IntegrationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2012.10719:1(159-172)Online publication date: 1-Jan-2013
  • (2013)Revisiting Depth Layers from OcclusionsProceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition10.1109/CVPR.2013.272(2091-2098)Online publication date: 23-Jun-2013

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