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Accurate Computation of Single Scattering in Participating Media with Refractive Boundaries

Published: 01 September 2015 Publication History

Abstract

Volume caustics are high-frequency effects appearing in participating media with low opacity, when refractive interfaces are focusing the light rays. Refractions make them hard to compute, since screen locality does not correlate with spatial locality in the medium. In this paper, we give a new method for accurate computation of single scattering effects in a participating media enclosed by refractive interfaces. Our algorithm is based on the observation that although radiance along each camera ray is irregular, contributions from individual triangles are smooth. Our method gives more accurate results than existing methods, faster. It uses minimal information and requires no pre-computation or additional data structures.

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Published In

cover image Computer Graphics Forum
Computer Graphics Forum  Volume 34, Issue 6
September 2015
314 pages
ISSN:0167-7055
EISSN:1467-8659
Issue’s Table of Contents

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The Eurographs Association & John Wiley & Sons, Ltd.

Chichester, United Kingdom

Publication History

Published: 01 September 2015

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  1. Categories and Subject Descriptors according to ACM CCS: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism.Colour
  2. illumination rendering
  3. rendering
  4. shading
  5. shadowing and texture
  6. volume rendering

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  • (2018)Point-Based Rendering for Homogeneous Participating Media with Refractive BoundariesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.276852524:10(2743-2757)Online publication date: 1-Oct-2018
  • (2018)Physically-Based Rendering of Particle-Based Fluids with Light Transport Effects3D Research10.1007/s13319-018-0156-09:1(1-15)Online publication date: 1-Mar-2018
  • (2016)Improving the Dwivedi Sampling SchemeComputer Graphics Forum10.5555/3071773.307177835:4(37-44)Online publication date: 1-Jul-2016
  • (2016)Point-based light transport for participating media with refractive boundariesProceedings of the Eurographics Symposium on Rendering: Experimental Ideas & Implementations10.5555/3056507.3056527(109-119)Online publication date: 22-Jun-2016
  • (2016)Subdivision next-event estimation for path-traced subsurface scatteringProceedings of the Eurographics Symposium on Rendering: Experimental Ideas & Implementations10.5555/3056507.3056525(91-96)Online publication date: 22-Jun-2016

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