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Multiresolution Textures from Image Sequences

Published: 01 March 1997 Publication History

Abstract

Rendering is one of the most important tasks in computer graphics and animation. It is widely recognized that texture maps are essential for adding to the visual content of the rendered image. Extraction of textures from a single photograph poses severe difficulties and is sometimes impossible, while artificial texture synthesis does not address the full range of desired textures. In this paper we present a method for computing high-quality, multiresolution textures from an image sequence. The method has the following features: (1) it can be used with images in which the textures are present in different resolutions and different perspective distortions; (2) it can extract textures from objects with any known 3D geometric structure; specifically, we are not restricted to planar textures; (3) removal of directional illumination artifacts such as highlights and reflections; (4) efficient storage of the resulting texture in a multiresolution data structure; and (5) no restrictions are imposed on the computed texture, which can be a constant color texture or a richly colored one. We present an especially attractive application of our technique, in which an existing real object participates in an animation sequence and is endowed with synthetic behavior.

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Published In

cover image IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications  Volume 17, Issue 2
March 1997
93 pages

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IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 March 1997

Author Tags

  1. augmented reality.
  2. highlight
  3. multiresolution
  4. rendering
  5. texture

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  • (2022)Initialization and Alignment for Adversarial Texture OptimizationComputer Vision – ECCV 2022 Workshops10.1007/978-3-031-25066-8_34(587-604)Online publication date: 23-Oct-2022
  • (2017)3DliteACM Transactions on Graphics10.1145/3130800.313082436:6(1-14)Online publication date: 20-Nov-2017
  • (2017)Patch-based optimization for image-based texture mappingACM Transactions on Graphics10.1145/3072959.307361036:4(1-11)Online publication date: 20-Jul-2017
  • (2014)Color map optimization for 3D reconstruction with consumer depth camerasACM Transactions on Graphics10.1145/2601097.260113433:4(1-10)Online publication date: 27-Jul-2014
  • (2010)Fractional differential maskIEEE Transactions on Image Processing10.1109/TIP.2009.203598019:2(491-511)Online publication date: 1-Feb-2010
  • (2005)Metric 3D Reconstruction and Texture Acquisition of Surfaces of Revolution from a Single Uncalibrated ViewIEEE Transactions on Pattern Analysis and Machine Intelligence10.1109/TPAMI.2005.1427:1(99-114)Online publication date: 1-Jan-2005
  • (2004)Visual Modeling with a Hand-Held CameraInternational Journal of Computer Vision10.1023/B:VISI.0000025798.50602.3a59:3(207-232)Online publication date: 21-Sep-2004
  • (2003)Quadtree decomposition texture analysis in paper formation determinationProceedings of the 13th Scandinavian conference on Image analysis10.5555/1763974.1763984(51-59)Online publication date: 29-Jun-2003
  • (2003)Detail synthesis for image-based texturingProceedings of the 2003 symposium on Interactive 3D graphics10.1145/641480.641512(171-175)Online publication date: 27-Apr-2003
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