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Volume-Sampled 3D Modeling

Published: 01 September 1994 Publication History

Abstract

We present a 3D object-space antialiasing technique for volume graphics. Our approach performs antialiasing once-on a 3D view-independent representation-as part of the modeling stage. Unlike antialiasing of 2D scan-converted graphics, where the main focus is on generating aesthetically pleasing displays, antialiasing of 3D voxelized graphics emphasizes the production of alias-free 3D models for various volume graphics manipulations, including but not limited to the generation of aesthetically pleasing displays.

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  • (2011)GPU-based fast volumetric terrain modeling for volumetric GISProceedings of the 2nd International Conference on Computing for Geospatial Research & Applications10.1145/1999320.1999348(1-5)Online publication date: 23-May-2011
  • (2008)The design of parallel solid voxelization based on multi-processor pipeline by program slicingProceedings of the 12th WSEAS international conference on Computers10.5555/1513605.1513638(167-172)Online publication date: 23-Jul-2008
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cover image IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications  Volume 14, Issue 5
September 1994
90 pages

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IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 September 1994

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View all
  • (2020)How many sample points are sufficient for 3D model surface representation and accurate mesh simplification?Multimedia Tools and Applications10.1007/s11042-020-09395-379:39-40(29595-29620)Online publication date: 1-Oct-2020
  • (2011)GPU-based fast volumetric terrain modeling for volumetric GISProceedings of the 2nd International Conference on Computing for Geospatial Research & Applications10.1145/1999320.1999348(1-5)Online publication date: 23-May-2011
  • (2008)The design of parallel solid voxelization based on multi-processor pipeline by program slicingProceedings of the 12th WSEAS international conference on Computers10.5555/1513605.1513638(167-172)Online publication date: 23-Jul-2008
  • (2007)Using multiple contoursets to represent structures in 3D imagesProceedings of the Ninth IASTED International Conference on Signal and Image Processing10.5555/1659892.1659980(448-453)Online publication date: 8-Aug-2007
  • (2006)Modeling and rendering of weathered stoneACM SIGGRAPH 2006 Courses10.1145/1185657.1185724(4-es)Online publication date: 30-Jul-2006
  • (2005)Representation of objects with sharp details in truncated distance fieldsProceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics10.5555/2386472.2386488(109-116)Online publication date: 20-Jun-2005
  • (2005)Modeling and rendering of weathered stoneACM SIGGRAPH 2005 Courses10.1145/1198555.1198697(4-es)Online publication date: 31-Jul-2005
  • (2004)Interactive collision detection for complex and deformable models using programmable graphics hardwareProceedings of the ACM symposium on Virtual reality software and technology10.1145/1077534.1077539(10-15)Online publication date: 10-Nov-2004
  • (2003)Efficient max-norm distance computation and reliable voxelizationProceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing10.5555/882370.882386(116-126)Online publication date: 23-Jun-2003
  • (2002)Curves in ZnProceedings of the 10th International Conference on Discrete Geometry for Computer Imagery10.5555/648320.754320(34-44)Online publication date: 3-Apr-2002
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