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Gamified Mobile/Online Learning for Personal Care Givers for People with Disabilities and Older People

Published: 22 October 2015 Publication History

Abstract

The paper examines how a gamification approach can enhance and enrich the learning experience of personal care givers (PCGs) for people with disabilities and older people (potential or in active employment). Using game elements that pervade the M-Care mobile PCG training application, users are given the opportunity to self-assess their newly acquired knowledge and through a rewards system they are motivated to follow further training courses. The gamified experience is embedded in a broader educational logic including an extensive training curriculum and innovative online and mobile training platforms.

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  • (2024)The Age-Reward Perspective: A Systematic Review of Reward Mechanisms in Serious Games for Older PeopleProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656327(168-181)Online publication date: 7-Jun-2024

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cover image Guide Proceedings
ITAG '15: Proceedings of the 2015 International Conference on Interactive Technologies and Games (iTAG)
October 2015
97 pages
ISBN:9781467378741

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IEEE Computer Society

United States

Publication History

Published: 22 October 2015

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  • (2024)The Age-Reward Perspective: A Systematic Review of Reward Mechanisms in Serious Games for Older PeopleProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656327(168-181)Online publication date: 7-Jun-2024

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