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10.1109/VR.2012.6180911guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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Performance measurements for the Microsoft Kinect skeleton

Published: 04 March 2012 Publication History

Abstract

The Microsoft Kinect for Xbox 360 ("Kinect") provides a convenient and inexpensive depth sensor and, with the Microsoft software development kit, a skeleton tracker (Figure 2). These have great potential to be useful as virtual environment (VE) control interfaces for avatars or for viewpoint control. In order to determine its suitability for our applications, we devised and conducted tests to measure standard performance specifications for tracking systems. We evaluated the noise, accuracy, resolution, and latency of the skeleton tracking software. We also measured the range in which the person being tracked must be in order to achieve these values.

Cited By

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  • (2018)Skeleton-based continuous extrinsic calibration of multiple RGB-D kinect camerasProceedings of the 9th ACM Multimedia Systems Conference10.1145/3204949.3204969(250-257)Online publication date: 12-Jun-2018
  • (2018)The Impact of Tangible Props on Gaming Performance and Experience in Gestural InteractionProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173258(638-646)Online publication date: 18-Mar-2018
  • (2017)Examining methods to estimate static body sway from the Kinect V2.0 skeletal dataProceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare10.1145/3154862.3154874(127-135)Online publication date: 23-May-2017
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cover image Guide Proceedings
VR '12: Proceedings of the 2012 IEEE Virtual Reality
March 2012
225 pages
ISBN:9781467312479

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IEEE Computer Society

United States

Publication History

Published: 04 March 2012

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Cited By

View all
  • (2018)Skeleton-based continuous extrinsic calibration of multiple RGB-D kinect camerasProceedings of the 9th ACM Multimedia Systems Conference10.1145/3204949.3204969(250-257)Online publication date: 12-Jun-2018
  • (2018)The Impact of Tangible Props on Gaming Performance and Experience in Gestural InteractionProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173258(638-646)Online publication date: 18-Mar-2018
  • (2017)Examining methods to estimate static body sway from the Kinect V2.0 skeletal dataProceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare10.1145/3154862.3154874(127-135)Online publication date: 23-May-2017
  • (2017)Smart motion reconstruction system for golf swingMultimedia Tools and Applications10.1007/s11042-015-3102-776:1(1313-1330)Online publication date: 1-Jan-2017
  • (2016)Fast-gesture recognition and classification using KinectMultimedia Tools and Applications10.1007/s11042-015-2729-875:14(8137-8164)Online publication date: 1-Jul-2016
  • (2015)Predicting Task Execution Time on Natural User Interfaces based on Touchless Hand GesturesProceedings of the 20th International Conference on Intelligent User Interfaces10.1145/2678025.2701394(97-109)Online publication date: 18-Mar-2015
  • (2014)Human Activity Recognition in Images using SVMs and Geodesics on Smooth ManifoldsProceedings of the International Conference on Distributed Smart Cameras10.1145/2659021.2659063(1-6)Online publication date: 4-Nov-2014
  • (2013)Multimodal kinect-supported interaction for visually impaired usersProceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I10.1007/978-3-642-39188-0_54(500-509)Online publication date: 21-Jul-2013

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