Nothing Special   »   [go: up one dir, main page]

skip to main content
research-article

A Visual Analytics Approach for Understanding Reasons behind Snowballing and Comeback in MOBA Games

Published: 01 January 2017 Publication History

Abstract

To design a successful Multiplayer Online Battle Arena (MOBA) game, the ratio of snowballing and comeback occurrences to all matches played must be maintained at a certain level to ensure its fairness and engagement. Although it is easy to identify these two types of occurrences, game developers often find it difficult to determine their causes and triggers with so many game design choices and game parameters involved. In addition, the huge amounts of MOBA game data are often heterogeneous, multi-dimensional and highly dynamic in terms of space and time, which poses special challenges for analysts. In this paper, we present a visual analytics system to help game designers find key events and game parameters resulting in snowballing or comeback occurrences in MOBA game data. We follow a user-centered design process developing the system with game analysts and testing with real data of a trial version MOBA game from NetEase Inc. We apply novel visualization techniques in conjunction with well-established ones to depict the evolution of players' positions, status and the occurrences of events. Our system can reveal players' strategies and performance throughout a single match and suggest patterns, e.g., specific player' actions and game events, that have led to the final occurrences. We further demonstrate a workflow of leveraging human analyzed patterns to improve the scalability and generality of match data analysis. Finally, we validate the usability of our system by proving the identified patterns are representative in snowballing or comeback matches in a one-month-long MOBA tournament dataset.

Cited By

View all
  • (2024)"Wichita 1-1, Fox Three" - The Role of 3D Telemetry Analysis in Combat Flight SimulationProceedings of the ACM on Human-Computer Interaction10.1145/36771148:CHI PLAY(1-27)Online publication date: 15-Oct-2024
  • (2024)BPCoach: Exploring Hero Drafting in Professional MOBA Tournaments via Visual AnalyticsProceedings of the ACM on Human-Computer Interaction10.1145/36373038:CSCW1(1-31)Online publication date: 26-Apr-2024
  • (2024)Characterizing and Quantifying Expert Input Behavior in League of LegendsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642588(1-21)Online publication date: 11-May-2024
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics  Volume 23, Issue 1
January 2017
999 pages

Publisher

IEEE Educational Activities Department

United States

Publication History

Published: 01 January 2017

Qualifiers

  • Research-article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 16 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)"Wichita 1-1, Fox Three" - The Role of 3D Telemetry Analysis in Combat Flight SimulationProceedings of the ACM on Human-Computer Interaction10.1145/36771148:CHI PLAY(1-27)Online publication date: 15-Oct-2024
  • (2024)BPCoach: Exploring Hero Drafting in Professional MOBA Tournaments via Visual AnalyticsProceedings of the ACM on Human-Computer Interaction10.1145/36373038:CSCW1(1-31)Online publication date: 26-Apr-2024
  • (2024)Characterizing and Quantifying Expert Input Behavior in League of LegendsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642588(1-21)Online publication date: 11-May-2024
  • (2023)Moving Consumers from Free to Fee in Platform-Based MarketsInformation Systems Research10.1287/isre.2022.112734:1(275-296)Online publication date: 1-Mar-2023
  • (2023)Encoding feature set information in heterogeneous graph neural networks for game provenanceApplied Intelligence10.1007/s10489-023-04835-753:23(29024-29042)Online publication date: 1-Dec-2023
  • (2022)ggViz: Accelerating Large-Scale Esports Game AnalysisProceedings of the ACM on Human-Computer Interaction10.1145/35495016:CHI PLAY(1-22)Online publication date: 31-Oct-2022
  • (2022)Analyzing the Differences between Professional and Amateur Esports through Win ProbabilityProceedings of the ACM Web Conference 202210.1145/3485447.3512277(3418-3427)Online publication date: 25-Apr-2022
  • (2021)MOBA Coach: Exploring and Analyzing Multiplayer Online Battle Arena DataAdvances in Visual Computing10.1007/978-3-030-90439-5_16(197-209)Online publication date: 4-Oct-2021
  • (2018)Towards human-engaged AIProceedings of the 27th International Joint Conference on Artificial Intelligence10.5555/3304652.3304825(5682-5686)Online publication date: 13-Jul-2018
  • (2018)Cartola FC Data AnalysisProceedings of the XIV Brazilian Symposium on Information Systems10.1145/3229345.3229366(1-8)Online publication date: 4-Jun-2018
  • Show More Cited By

View Options

View options

Login options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media