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ScreenX: Public Immersive Theatres with Uniform Movie Viewing Experiences

Published: 01 February 2017 Publication History

Abstract

This paper introduces ScreenX, which is a novel movie viewing platform that enables ordinary movie theatres to become multi-projection movie theatres. This enables the general public to enjoy immersive viewing experiences. The left and right side walls are used to form surrounding screens. This surrounding display environment delivers a strong sense of immersion in general movie viewing. However, naïve display of the content on the side walls results in the appearance of distorted images according to the location of the viewer. In addition, the different dimensions in width, height, and depth among theatres may lead to different viewing experiences. Therefore, for successful deployment of this novel platform, an approach to providing similar movie viewing experiences across target theatres is presented. The proposed image representation model ensures minimum average distortion of the images displayed on the side walls when viewed from different locations. Furthermore, the proposed model assists with determining the appropriate variation of the content according to the diverse viewing environments of different theatres. The theatre suitability estimation method excludes outlier theatres that have extraordinary dimensions. In addition, the content production guidelines indicate appropriate regions to place scene elements for the side wall, depending on their importance. The experiments demonstrate that the proposed method improves the movie viewing experiences in ScreenX theatres. Finally, ScreenX and the proposed techniques are discussed with regard to various aspects and the research issues that are relevant to this movie viewing platform are summarized.

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Published In

cover image IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics  Volume 23, Issue 2
February 2017
163 pages

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IEEE Educational Activities Department

United States

Publication History

Published: 01 February 2017

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  • (2023)Wand: video projection mapping using a cameraVirtual Reality10.1007/s10055-023-00791-227:3(2015-2027)Online publication date: 1-Sep-2023
  • (2022)The User Experience of Journeys in the Realm of Augmented Reality TelevisionProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3529969(161-174)Online publication date: 21-Jun-2022
  • (2020)Enhanced Interactive 360° Viewing via Automatic GuidanceACM Transactions on Graphics10.1145/318379439:5(1-15)Online publication date: 31-May-2020
  • (2019)Video Extrapolation Using Neighboring FramesACM Transactions on Graphics10.1145/319649238:3(1-13)Online publication date: 8-Apr-2019

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