Nothing Special   »   [go: up one dir, main page]

skip to main content
research-article

Real-Time Rendering of Rough Refraction

Published: 01 October 2012 Publication History

Abstract

We present an algorithm to render objects made of transparent materials with rough surfaces in real-time, under all-frequency distant illumination. Rough surfaces cause wide scattering as light enters and exits objects, which significantly complicates the rendering of such materials. We present two contributions to approximate the successive scattering events at interfaces, due to rough refraction: First, an approximation of the Bidirectional Transmittance Distribution Function (BTDF), using spherical Gaussians, suitable for real-time estimation of environment lighting using preconvolution; second, a combination of cone tracing and macrogeometry filtering to efficiently integrate the scattered rays at the exiting interface of the object. We demonstrate the quality of our approximation by comparison against stochastic ray tracing. Furthermore we propose two extensions to our method for supporting spatially varying roughness on object surfaces and local lighting for thin objects.

Cited By

View all
  • (2017)Phenomenological TransparencyIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.265608223:5(1465-1478)Online publication date: 1-May-2017
  • (2017)Rendering Thin Transparent Layers with Extended Normal Distribution FunctionsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2016.261787223:9(2108-2119)Online publication date: 28-Jul-2017
  • (2016)A phenomenological scattering model for order-independent transparencyProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/2856400.2856418(149-158)Online publication date: 27-Feb-2016
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics  Volume 18, Issue 10
October 2012
208 pages

Publisher

IEEE Educational Activities Department

United States

Publication History

Published: 01 October 2012

Author Tags

  1. Geometry
  2. Lighting
  3. Materials
  4. Real time systems
  5. Real-time rendering
  6. Rough surfaces
  7. Scattering
  8. Surface roughness
  9. bidirectional transmittance distribution function
  10. normal distribution function.
  11. translucent material

Qualifiers

  • Research-article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 19 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2017)Phenomenological TransparencyIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.265608223:5(1465-1478)Online publication date: 1-May-2017
  • (2017)Rendering Thin Transparent Layers with Extended Normal Distribution FunctionsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2016.261787223:9(2108-2119)Online publication date: 28-Jul-2017
  • (2016)A phenomenological scattering model for order-independent transparencyProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/2856400.2856418(149-158)Online publication date: 27-Feb-2016
  • (2016)Real-time rendering of refracting transmissive objects with multi-scale rough surfacesThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-015-1141-832:12(1579-1592)Online publication date: 1-Dec-2016
  • (2014)A practical algorithm for rendering interreflections with all-frequency BRDFsACM Transactions on Graphics10.1145/253368733:1(1-16)Online publication date: 7-Feb-2014
  • (2013)Anisotropic spherical GaussiansACM Transactions on Graphics10.1145/2508363.250838632:6(1-11)Online publication date: 1-Nov-2013

View Options

View options

Login options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media