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Benefits of a Tangible Interface for Collaborative Learning and Interaction

Published: 01 July 2011 Publication History

Abstract

We investigated the role that tangibility plays in a problem-solving task by observing logistic apprentices using either a multitouch or a tangible interface. Results showed that tangibility helped them perform the task better and achieve a higher learning gain. In addition, groups using the tangible interface collaborated better, explored more alternative designs, and perceived problem solving as more playful. Mediation analysis revealed that exploration was the only process variable explaining the performance for the problem-solving task. Implications of this study are discussed in terms of the benefits of tangibility for education and directions for future research.

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  • (2024)Tools to empower learners in Challenge-Based and Design-Based Learning projectsProceedings of the 2024 Symposium on Learning, Design and Technology10.1145/3663433.3663453(1-8)Online publication date: 21-Jun-2024
  • (2024)Kaleidolight: An Interactive Educational Device for Children to Explore Additive Color Theory and Create Visual Art with Light, Color, and ShapesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3661160(955-959)Online publication date: 17-Jun-2024
  • (2024)Thermo-Play: Exploring the Playful Qualities of Thermochromic MaterialsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633376(1-16)Online publication date: 11-Feb-2024
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  1. Benefits of a Tangible Interface for Collaborative Learning and Interaction

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    Information & Contributors

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    Published In

    cover image IEEE Transactions on Learning Technologies
    IEEE Transactions on Learning Technologies  Volume 4, Issue 3
    July 2011
    95 pages

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    IEEE Computer Society Press

    Washington, DC, United States

    Publication History

    Published: 01 July 2011

    Author Tags

    1. CSCL
    2. multitouch interface
    3. tangible interface
    4. vocational training.

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    Cited By

    View all
    • (2024)Tools to empower learners in Challenge-Based and Design-Based Learning projectsProceedings of the 2024 Symposium on Learning, Design and Technology10.1145/3663433.3663453(1-8)Online publication date: 21-Jun-2024
    • (2024)Kaleidolight: An Interactive Educational Device for Children to Explore Additive Color Theory and Create Visual Art with Light, Color, and ShapesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3661160(955-959)Online publication date: 17-Jun-2024
    • (2024)Thermo-Play: Exploring the Playful Qualities of Thermochromic MaterialsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633376(1-16)Online publication date: 11-Feb-2024
    • (2023)Find Your Match - Collaboratively Carrying A Pair of Horizontal Screens Towards Convivial InteractionsProceedings of the 26th International Academic Mindtrek Conference10.1145/3616961.3617802(317-320)Online publication date: 3-Oct-2023
    • (2023)Tingets 2.0: Computer Vision-Powered Interactive Social and Emotional Learning ToolProceedings of the 2023 Symposium on Learning, Design and Technology10.1145/3594781.3594797(53-59)Online publication date: 23-Jun-2023
    • (2023)WooGu: Exploring an Embodied Tangible User Interface for Supporting Children to Learn Farm-to-Table Food KnowledgeProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3593876(681-687)Online publication date: 19-Jun-2023
    • (2023)Mix & Match Machine Learning: An Ideation Toolkit to Design Machine Learning-Enabled SolutionsProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572739(1-18)Online publication date: 26-Feb-2023
    • (2023)Active Proxy Dashboard: Binding Physical Referents and Abstract Data Representations in Situated Visualization through Tangible InteractionExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585797(1-7)Online publication date: 19-Apr-2023
    • (2023)A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by EducatorsIEEE Transactions on Learning Technologies10.1109/TLT.2022.321611716:5(633-647)Online publication date: 1-Oct-2023
    • (2022)Tangible Chromatin: Tangible and Multi-surface Interactions for Exploring Datasets from High-Content Microscopy ExperimentsProceedings of the ACM on Human-Computer Interaction10.1145/35677116:ISS(51-72)Online publication date: 14-Nov-2022
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