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Real-time 3D surface modeling for image based relighting

Published: 01 November 2009 Publication History

Abstract

This paper proposes to obtain 3D modeling of object surface and to create a relit image in real-time. The proposed algorithm uses a single camera and synchronized stereo lights to capture the light field images by turning on and off the lights alternatively. The light field images from the controlled lighting approximate the reflectance models on object surfaces. The surface normal directions of object surface are modeled by the dichromatic reflectance model and Phong's shading geometry. The estimated normal map of object surface improves the rendering quality in image based relighting system. The proposed system is efficiently implemented in GPU-based programming, so it operates in real-time including 3D modeling and rendering. The proposed system is expected to be useful for video conference system, where the users can be immersed in video teleconference as if they were in a virtual environment.

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Information & Contributors

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Published In

cover image IEEE Transactions on Consumer Electronics
IEEE Transactions on Consumer Electronics  Volume 55, Issue 4
November 2009
698 pages

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IEEE Press

Publication History

Published: 01 November 2009

Author Tags

  1. 3D modeling
  2. graphic processing unit (GPU).
  3. image based relighting
  4. reflectance model
  5. surface normal

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