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10.1109/ICPR.2014.772guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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Skeletal Quads: Human Action Recognition Using Joint Quadruples

Published: 24 August 2014 Publication History

Abstract

Recent advances on human motion analysis have made the extraction of human skeleton structure feasible, even from single depth images. This structure has been proven quite informative for discriminating actions in a recognition scenario. In this context, we propose a local skeleton descriptor that encodes the relative position of joint quadruples. Such a coding implies a similarity normalisation transform that leads to a compact (6D) view-invariant skeletal feature, referred to as skeletal quad. Further, the use of a Fisher kernel representation is suggested to describe the skeletal quads contained in a (sub)action. A Gaussian mixture model is learnt from training data, so that the generation of any set of quads is encoded by its Fisher vector. Finally, a multi-level representation of Fisher vectors leads to an action description that roughly carries the order of sub-action within each action sequence. Efficient classification is here achieved by linear SVMs. The proposed action representation is tested on widely used datasets, MSRAction3D and HDM05. The experimental evaluation shows that the proposed method outperforms state-of-the-art algorithms that rely only on joints, while it competes with methods that combine joints with extra cues.

Cited By

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  • (2025)Environmental factors-aware two-stream GCN for skeleton-based behavior recognitionMachine Vision and Applications10.1007/s00138-024-01656-736:2Online publication date: 1-Mar-2025
  • (2024)Multi-granular spatial-temporal synchronous graph convolutional network for robust action recognitionExpert Systems with Applications: An International Journal10.1016/j.eswa.2024.124980257:COnline publication date: 10-Dec-2024
  • (2023)Skeleton-based Human Action Recognition via Large-kernel Attention Graph Convolutional NetworkIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324707529:5(2575-2585)Online publication date: 1-May-2023
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Published In

cover image Guide Proceedings
ICPR '14: Proceedings of the 2014 22nd International Conference on Pattern Recognition
August 2014
4742 pages
ISBN:9781479952090

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IEEE Computer Society

United States

Publication History

Published: 24 August 2014

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Cited By

View all
  • (2025)Environmental factors-aware two-stream GCN for skeleton-based behavior recognitionMachine Vision and Applications10.1007/s00138-024-01656-736:2Online publication date: 1-Mar-2025
  • (2024)Multi-granular spatial-temporal synchronous graph convolutional network for robust action recognitionExpert Systems with Applications: An International Journal10.1016/j.eswa.2024.124980257:COnline publication date: 10-Dec-2024
  • (2023)Skeleton-based Human Action Recognition via Large-kernel Attention Graph Convolutional NetworkIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324707529:5(2575-2585)Online publication date: 1-May-2023
  • (2021)Lightweight Deep Symmetric Positive Definite Manifold Network for Real-Time 3D Hand Gesture Recognition2021 16th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2021)10.1109/FG52635.2021.9666934(1-8)Online publication date: 15-Dec-2021
  • (2020)Interferometric graph transform: a deep unsupervised graph representationProceedings of the 37th International Conference on Machine Learning10.5555/3524938.3525627(7434-7444)Online publication date: 13-Jul-2020
  • (2020)3D sign language recognition with joint distance and angular coded color topographical descriptor on a 2 – stream CNNNeurocomputing10.1016/j.neucom.2019.09.059372:C(40-54)Online publication date: 8-Jan-2020
  • (2019)Statistical HOG on Multi-temporal Depth Motion Maps Approach for Human Action RecognitionProceedings of the XX International Conference on Human Computer Interaction10.1145/3335595.3335624(1-8)Online publication date: 25-Jun-2019
  • (2019)Understanding the Dynamics of Social InteractionsACM Transactions on Multimedia Computing, Communications, and Applications10.1145/330093715:1s(1-16)Online publication date: 17-Feb-2019
  • (2019)Attention-Based Multiview Re-Observation Fusion Network for Skeletal Action RecognitionIEEE Transactions on Multimedia10.1109/TMM.2018.285962021:2(363-374)Online publication date: 1-Feb-2019
  • (2019)Effective human action recognition using global and local offsets of skeleton jointsMultimedia Tools and Applications10.1007/s11042-018-6370-178:5(6329-6353)Online publication date: 1-Mar-2019
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