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Adaptive Human Behavior Modeling for Air Combat Simulation

Published: 14 October 2015 Publication History

Abstract

Military simulations, especially those for personnel training and equipment effectiveness analysis, require proper human behavior models (HBMs) to play blue or red. Traditionally, the HBMs are controlled through rule based scripts. However, the doctrine-driven behavior is rigid and predictable, and more often than not unable to adapt to new situations. In most cases, the subject matter experts (SMEs) review, re-design a large amount of HBM scripts for new scenarios or training tasks, which is challenging and time-consuming. Therefore, a study of using Grammatical Evolution (GE) to generate adaptive HBMs for air combat simulation is conducted in this work. Expert knowledge is encoded with modular behavior trees (BTs) for the compatibility with the operators in genetic algorithm (GA). GE maps HBMs represented with BTs to binary strings, and uses GA to evolve HBMs with the performance fed back from simulation. Beyond visual range air combat experiments between adaptive HBMs and none-adaptive baseline HBMs are conducted to study the evolutionary process. The experimental results show that the GE is an efficient framework to generate adaptive HBMs in BTs formalism and evolve them with GA.

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Cited By

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  • (2022)A survey of Behavior Trees in robotics and AIRobotics and Autonomous Systems10.1016/j.robot.2022.104096154:COnline publication date: 1-Aug-2022
  • (2020)Adaptive Agent-Based Simulation for Individualized TrainingProceedings of the 19th International Conference on Autonomous Agents and MultiAgent Systems10.5555/3398761.3399122(2193-2195)Online publication date: 5-May-2020
  • (2016)Rapid adaptation of air combat behaviourProceedings of the Twenty-second European Conference on Artificial Intelligence10.3233/978-1-61499-672-9-1791(1791-1796)Online publication date: 29-Aug-2016

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Published In

cover image ACM Conferences
DS-RT 2015: Proceedings of the 19th International Symposium on Distributed Simulation and Real Time Applications
October 2015
224 pages
ISBN:9781467378222

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IEEE Press

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Published: 14 October 2015

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Author Tags

  1. air combat simulation
  2. behavior trees
  3. grammatical evolution
  4. human behavior model

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View all
  • (2022)A survey of Behavior Trees in robotics and AIRobotics and Autonomous Systems10.1016/j.robot.2022.104096154:COnline publication date: 1-Aug-2022
  • (2020)Adaptive Agent-Based Simulation for Individualized TrainingProceedings of the 19th International Conference on Autonomous Agents and MultiAgent Systems10.5555/3398761.3399122(2193-2195)Online publication date: 5-May-2020
  • (2016)Rapid adaptation of air combat behaviourProceedings of the Twenty-second European Conference on Artificial Intelligence10.3233/978-1-61499-672-9-1791(1791-1796)Online publication date: 29-Aug-2016

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