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Heuristic Evaluation of Digital Game Based Learning: A Case Study

Published: 27 March 2012 Publication History

Abstract

In the past decade, computer games have been gradually seen as one of effective teaching methods and environments, and they have been widely applied in various fields. The purpose of this case study was to investigate the usability of the computer Game, Crazy Machines 2, as a digital game-based learning material through heuristic evaluation to ascertain whether the game conform to interface design principles. Research results indicate that the highest-point indicator is the game interface which provides immediate feedback to solve related missions or problems. The second-highest is game rules which appropriately provide missions or constructive feedback icons to students, enabling them to know what is happening. The lower-point indicator is the social interaction feature, experts consider that if students have different media and the best communication tools, they will achieve the best learning effect. This study recommends future research towards adding the indicators of playfulness and joyfulness into the heuristic evaluation tools.

Cited By

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  • (2024)A Case Study Exploring the Applicability of Heuristic Evaluation in Smart Home SystemsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3637131(1-7)Online publication date: 11-May-2024
  • (2018)Evaluating multiple aspects of educational computer games: literature review and case studyInternational Journal of Computer Games Technology10.1155/2014/1392052014(14-14)Online publication date: 13-Dec-2018
  • (2018)How to develop usability heuristicsComputer Standards & Interfaces10.1016/j.csi.2017.03.00953:C(89-122)Online publication date: 29-Dec-2018

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Information

Published In

cover image Guide Proceedings
DIGITEL '12: Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning
March 2012
269 pages
ISBN:9780769546636

Publisher

IEEE Computer Society

United States

Publication History

Published: 27 March 2012

Author Tags

  1. Digital Game-based Learning
  2. Heuristic Evaluation
  3. Usability Testing

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Cited By

View all
  • (2024)A Case Study Exploring the Applicability of Heuristic Evaluation in Smart Home SystemsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3637131(1-7)Online publication date: 11-May-2024
  • (2018)Evaluating multiple aspects of educational computer games: literature review and case studyInternational Journal of Computer Games Technology10.1155/2014/1392052014(14-14)Online publication date: 13-Dec-2018
  • (2018)How to develop usability heuristicsComputer Standards & Interfaces10.1016/j.csi.2017.03.00953:C(89-122)Online publication date: 29-Dec-2018

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