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Modeling Groups of Pedestrians in Least Effort Crowd Movements Using Cellular Automata

Published: 25 May 2009 Publication History

Abstract

Groups of pedestrians like family members and friends normally move slower than others and therefore act as a virtual barrier and slow down the crowd. In this paper we present our variation of least effort cellular automata algorithm which also considers the effect of pedestrian groups on crowd movement. The algorithm has been used in small scale movement layer of our multi-agent crowd simulation platform in order to allow more realistic simulations of crowd flows. A simple walkway scenario has been used to test the outcome of the model. Preliminary results of the simulation of the effect of groups are reported in this paper.

Cited By

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  • (2016)A Role-dependent Data-driven Approach for High Density Crowd Behavior ModelingProceedings of the 2016 ACM SIGSIM Conference on Principles of Advanced Discrete Simulation10.1145/2901378.2901382(89-97)Online publication date: 15-May-2016
  • (2016)Towards more behaviours in crowd simulationComputer Animation and Virtual Worlds10.1002/cav.162927:1(24-34)Online publication date: 1-Jan-2016
  • (2013)Social Interactions in Crowds of PedestriansProceeding of the XIIIth International Conference on AI*IA 2013: Advances in Artificial Intelligence - Volume 824910.1007/978-3-319-03524-6_25(288-299)Online publication date: 4-Dec-2013
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Published In

cover image Guide Proceedings
AMS '09: Proceedings of the 2009 Third Asia International Conference on Modelling & Simulation
May 2009
783 pages
ISBN:9780769536484

Publisher

IEEE Computer Society

United States

Publication History

Published: 25 May 2009

Author Tags

  1. cellular automata
  2. crowd
  3. group effect
  4. groups
  5. least effort
  6. pedestrian
  7. simulation

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Cited By

View all
  • (2016)A Role-dependent Data-driven Approach for High Density Crowd Behavior ModelingProceedings of the 2016 ACM SIGSIM Conference on Principles of Advanced Discrete Simulation10.1145/2901378.2901382(89-97)Online publication date: 15-May-2016
  • (2016)Towards more behaviours in crowd simulationComputer Animation and Virtual Worlds10.1002/cav.162927:1(24-34)Online publication date: 1-Jan-2016
  • (2013)Social Interactions in Crowds of PedestriansProceeding of the XIIIth International Conference on AI*IA 2013: Advances in Artificial Intelligence - Volume 824910.1007/978-3-319-03524-6_25(288-299)Online publication date: 4-Dec-2013
  • (2011)An agent-based proxemic model for pedestrian and group dynamicsProceedings of the 12th international conference on Multi-Agent-Based Simulation10.1007/978-3-642-28400-7_6(74-89)Online publication date: 2-May-2011
  • (2010)A cellular automata based crowd behavior modelProceedings of the 2010 international conference on Artificial intelligence and computational intelligence: Part II10.5555/1926560.1926594(218-225)Online publication date: 23-Oct-2010
  • (2010)An FPGA implemented cellular automaton crowd evacuation model inspired by the electrostatic-induced potential fieldsMicroprocessors & Microsystems10.1016/j.micpro.2010.06.00134:7-8(285-300)Online publication date: 1-Nov-2010
  • (2010)Virtual cityscapesFrontiers of Computer Science in China10.1007/s11704-010-0119-y4:3(405-416)Online publication date: 1-Sep-2010

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