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VR2Gather: A Collaborative, Social Virtual Reality System for Adaptive, Multiparty Real-Time Communication

Published: 01 April 2023 Publication History

Abstract

Virtual reality telecommunication systems promise to overcome the limitations of current real-time teleconferencing solutions by enabling a better sense of immersion and fostering more natural interpersonal interactions. Many solutions that currently enable immersive teleconferencing employ synthetic avatars to represent their users. However, photorealistic reconstructions have been shown to increase the sense of presence with respect to synthetic avatars in teleimmersive scenarios. In this article, we present VR2Gather, a costumizable, end-to-end system to transmit volumetric contents in multiparty, real-time communication. We present the architecture and evaluate the costs and benefits of using different modules and transport mechanisms in terms of CPU usage, latency, and bandwidth. Moreover, we report the user experience based on applications the system has been used for and how it was customized to meet the requirements using different acquisition and rendering modules.

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  • (2024)Visual-Saliency Guided Multi-modal Learning for No Reference Point Cloud Quality AssessmentProceedings of the 3rd Workshop on Quality of Experience in Visual Multimedia Applications10.1145/3689093.3689183(39-47)Online publication date: 28-Oct-2024
  • (2024)Volumetric Video on the Web: a platform prototype and empirical studyProceedings of the 29th International ACM Conference on 3D Web Technology10.1145/3665318.3677170(1-10)Online publication date: 25-Sep-2024
  • (2024)A Comparative Study of K-Planes vs. V-PCC for 6-DoF Volumetric Video RepresentationProceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems10.1145/3652212.3652227(92-98)Online publication date: 15-Apr-2024
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Published In

cover image IEEE MultiMedia
IEEE MultiMedia  Volume 30, Issue 2
April-June 2023
86 pages

Publisher

IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 April 2023

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Cited By

View all
  • (2024)Visual-Saliency Guided Multi-modal Learning for No Reference Point Cloud Quality AssessmentProceedings of the 3rd Workshop on Quality of Experience in Visual Multimedia Applications10.1145/3689093.3689183(39-47)Online publication date: 28-Oct-2024
  • (2024)Volumetric Video on the Web: a platform prototype and empirical studyProceedings of the 29th International ACM Conference on 3D Web Technology10.1145/3665318.3677170(1-10)Online publication date: 25-Sep-2024
  • (2024)A Comparative Study of K-Planes vs. V-PCC for 6-DoF Volumetric Video RepresentationProceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems10.1145/3652212.3652227(92-98)Online publication date: 15-Apr-2024
  • (2024)Untethered Real-Time Immersive Free Viewpoint VideoProceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems10.1145/3652212.3652214(45-49)Online publication date: 15-Apr-2024
  • (2024)Analysis and Development of Deep Learning Depth Estimation Techniques for Volumetric Capture and Free Viewpoint VideoProceedings of the 15th ACM Multimedia Systems Conference10.1145/3625468.3652913(520-523)Online publication date: 15-Apr-2024
  • (2024)Designing and Evaluating a VR Lobby for a Socially Enriching Remote Opera Watching ExperienceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337208130:5(2055-2065)Online publication date: 4-Mar-2024
  • (undefined)Delay threshold for social interaction in volumetric eXtended Reality communicationACM Transactions on Multimedia Computing, Communications, and Applications10.1145/3651164

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