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The Importance of the Sense of Touch in Virtual and Real Environments

Published: 01 July 2006 Publication History

Abstract

What would be worse, losing your sight or your sense of touch? Although touch (more generally, somesthesis) is commonly underrated, major somesthetic loss can't be adequately compensated for by sight. It results in catastrophic impairments of hand dexterity, haptic capabilities, walking, perception of limb position, and so on. Providing users with inadequate somesthetic feedback in virtual environments might impair their performance, just as major somesthetic loss does.

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Cited By

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  • (2024)Enhancing Touch Circular Knob with Haptic Feedback when Performing Another Saturating Attention Primary TaskProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656656(1-9)Online publication date: 3-Jun-2024
  • (2024)Using Touch to Improve Emotion Recognition: Proposed System and Expert ValidationArtificial Intelligence for Neuroscience and Emotional Systems10.1007/978-3-031-61140-7_42(441-451)Online publication date: 31-May-2024
  • (2023)Inviting Robot Touch (By Design)ACM Transactions on Human-Robot Interaction10.1145/354953312:2(1-17)Online publication date: 15-Mar-2023
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Published In

cover image IEEE MultiMedia
IEEE MultiMedia  Volume 13, Issue 3
July 2006
98 pages

Publisher

IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 July 2006

Author Tags

  1. haptic
  2. human factors
  3. user interfaces

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View all
  • (2024)Enhancing Touch Circular Knob with Haptic Feedback when Performing Another Saturating Attention Primary TaskProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656656(1-9)Online publication date: 3-Jun-2024
  • (2024)Using Touch to Improve Emotion Recognition: Proposed System and Expert ValidationArtificial Intelligence for Neuroscience and Emotional Systems10.1007/978-3-031-61140-7_42(441-451)Online publication date: 31-May-2024
  • (2023)Inviting Robot Touch (By Design)ACM Transactions on Human-Robot Interaction10.1145/354953312:2(1-17)Online publication date: 15-Mar-2023
  • (2023)Does It Par-?: Investigating the Relationship Between Mid-Air Haptics and Visual Representations of Surface TexturesIEEE Transactions on Haptics10.1109/TOH.2023.327295116:4(561-566)Online publication date: 1-Oct-2023
  • (2022)Electrotactile Perception Properties and Its Applications: A ReviewIEEE Transactions on Haptics10.1109/TOH.2022.317072315:3(464-478)Online publication date: 1-Jul-2022
  • (2022)The Effect of Kinesthetic and Artificial Tactile Noise and Variability on Stiffness PerceptionIEEE Transactions on Haptics10.1109/TOH.2022.315838615:2(351-362)Online publication date: 1-Apr-2022
  • (2021)Multi-channel Tactile Feedback Based on User Finger SpeedProceedings of the ACM on Human-Computer Interaction10.1145/34885495:ISS(1-17)Online publication date: 5-Nov-2021
  • (2021)Touch and Explore: A VR Game Exploration, Based on Haptic Driven Game-playCompanion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces10.1145/3447932.3490522(12-15)Online publication date: 14-Nov-2021
  • (2020)Autogrip: Enabling Force Feedback Devices to Self-Attach to End-Users' FingersProceedings of the ACM on Human-Computer Interaction10.1145/34273124:ISS(1-14)Online publication date: 4-Nov-2020
  • (2020)Designing Interactions Beyond Conscious ControlProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34118294:3(1-23)Online publication date: 4-Sep-2020
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