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Future Reality: How Emerging Technologies Will Change Language Itself

Published: 01 May 2016 Publication History

Abstract

Just as notebook computers once freed us to take our computers with us, smartphones freed us to walk around with computers in our pockets, and wearables will soon free us from needing to hold a screen at all. Today, as high-quality virtual and augmented reality begins to become available at consumer prices, the "screen" will soon be all around us. But the largest long-term impact here may not merely be one of form factor, but rather one of language itself. Once wearables become small enough, cheap enough, and therefore ubiquitous enough to be accepted as part of our everyday reality, our use of language will evolve in important ways.

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R.S. Kalawsky, The Science of Virtual Reality and Virtual Environments: A Technical, Scientific and Engineering Reference on Virtual Environments, Addison-Wesley, 1993.
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I.E. Sutherland, “AHead-Mounted Three Dimensional Display,” in Proc. AFIPS Fall Joint Computer Conf., Part I, 1968, pp. 757–764.
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Cited By

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  • (2020)Body LayARs: A Toolkit for Body-Based Augmented RealityProceedings of the 26th ACM Symposium on Virtual Reality Software and Technology10.1145/3385956.3418946(1-11)Online publication date: 1-Nov-2020
  • (2018)Spatial Storytelling: Finding Interdisciplinary ImmersionInteractive Storytelling10.1007/978-3-030-04028-4_35(323-332)Online publication date: 5-Dec-2018
  • (2017)AtypicalAdjunct Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology10.1145/3131785.3131812(61-62)Online publication date: 20-Oct-2017

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          Published In

          cover image IEEE Computer Graphics and Applications
          IEEE Computer Graphics and Applications  Volume 36, Issue 3
          May-June 2016
          92 pages

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          IEEE Computer Society Press

          Washington, DC, United States

          Publication History

          Published: 01 May 2016

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          • (2020)Body LayARs: A Toolkit for Body-Based Augmented RealityProceedings of the 26th ACM Symposium on Virtual Reality Software and Technology10.1145/3385956.3418946(1-11)Online publication date: 1-Nov-2020
          • (2018)Spatial Storytelling: Finding Interdisciplinary ImmersionInteractive Storytelling10.1007/978-3-030-04028-4_35(323-332)Online publication date: 5-Dec-2018
          • (2017)AtypicalAdjunct Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology10.1145/3131785.3131812(61-62)Online publication date: 20-Oct-2017

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