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Guest Editors' Introduction: Computer Animation for Virtual Humans

Published: 01 September 1998 Publication History

Abstract

First Page of the Article

References

[1]
N.I. Badler, "Real-Time Virtual Humans," Proc. Pacific Graphics 97, IEEE CS Press, Los Alamitos, Calif., 1997, pp. 4-13, http://www.cis.upenn.edu/badler/paperlist.html.
[2]
A. Pope, The SimNet Network and Protocols, BBN Report No 7102, BBN Systems and Technologies, Cambridge, Mass., 1989.
[3]
R. Pausch, et al., "Disney's Aladdin: First Steps Toward Storytelling in Virtual Reality," Proc. Siggraph 96, ACM Press, New York, 1996, pp. 193-203.
[4]
T.K. Capin, et al., "Virtual Human Representation and Communication in VLNet," IEEE CG&A, Vol. 17, No. 2, March/April 1997, pp. 42-53.
[5]
The Internet in 3D: Information, Images and Interaction, R.A. Earnshaw and J.A. Vince, eds., Academic Press, San Diego, 1997, p. 392.
[6]
Virtual Worlds on the Internet, J.A. Vince and R.A. Earnshaw, eds., IEEE CS Press, Los Alamitos, Calif., 1998, p. 360.

Cited By

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  • (2008)Animation planning for virtual characters cooperationACM SIGGRAPH 2008 classes10.1145/1401132.1401204(1-22)Online publication date: 11-Aug-2008
  • (2006)Exploiting perception in high-fidelity virtual environments (Additional presentations from the 24th course are available on the citation page)ACM SIGGRAPH 2006 Courses10.1145/1185657.1185814(1-es)Online publication date: 30-Jul-2006
  • (2006)Animation planning for virtual characters cooperationACM Transactions on Graphics10.1145/1138450.113845725:2(319-339)Online publication date: 1-Apr-2006
  • Show More Cited By

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Information

Published In

cover image IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications  Volume 18, Issue 5
September 1998
90 pages

Publisher

IEEE Computer Society Press

Washington, DC, United States

Publication History

Published: 01 September 1998

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Cited By

View all
  • (2008)Animation planning for virtual characters cooperationACM SIGGRAPH 2008 classes10.1145/1401132.1401204(1-22)Online publication date: 11-Aug-2008
  • (2006)Exploiting perception in high-fidelity virtual environments (Additional presentations from the 24th course are available on the citation page)ACM SIGGRAPH 2006 Courses10.1145/1185657.1185814(1-es)Online publication date: 30-Jul-2006
  • (2006)Animation planning for virtual characters cooperationACM Transactions on Graphics10.1145/1138450.113845725:2(319-339)Online publication date: 1-Apr-2006
  • (2003)A 2-stages locomotion planner for digital actorsProceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation10.5555/846276.846313(258-264)Online publication date: 26-Jul-2003
  • (2002)3D agent-based virtual communitiesProceedings of the seventh international conference on 3D Web technology10.1145/504502.504525(137-143)Online publication date: 24-Feb-2002
  • (2000)Dynamically altering agent behaviors using natural language instructionsProceedings of the fourth international conference on Autonomous agents10.1145/336595.337503(293-300)Online publication date: 1-Jun-2000
  • (1999)Animation control for real-time virtual humansCommunications of the ACM10.1145/310930.31097542:8(64-73)Online publication date: 1-Aug-1999
  • (1999)Image Analysis and Computer VisionComputer Vision and Image Understanding10.1006/cviu.1999.074674:1(36-95)Online publication date: 1-Apr-1999

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