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Fast and easy reach-cone joint limits

Published: 01 September 2002 Publication History

Abstract

We describe a simple and fast method of creating and using joint sinus reach cones to limit the range of motion on universal and ball-and-socket joints. Reach cones can be created interactively or based on results from biomechanics. A reach cone is specified as a spherical polygon on the surface of a reach sphere that defines all positions the longitudinal segment axis beyond the joint can take. Reach polygons can be concave or convex, and cover more than one hemisphere. Longitudinal axis rotation limits can also be defined for locations in the reach cone. Calculations to determine whether a segment is within the reach cone are based on the relation of the segment longitudinal axis to the planes defining the reach cone and are done in the local coordinate space of the segment. The calculations have no discernible effect on the speed of interactive display or animation.

References

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{Wang et al. 98} X. Wang, M. Maurin, F. Mazet, N. De Castro Maia, K. Voinot, J.-P. Verriest, and M. Fayet. "Three-dimensional Modelling of the Motion Range of Axial Rotation of the Upper Arm." Journal of Biomechanics, 31: 899-908 (1998).
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{Wilhelms, Van Gelder 01} Jane Wilhelms and Allen Van Gelder. Efficient Spherical Joint Limits with Reach Cones. Technical report, UCSC, April 2001. Available at http://www.acm.org/jgt/papers/Wilhelms VanGelder01

Cited By

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  • (2017)Inverse kinematics using dynamic joint parametersThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-016-1297-x33:12(1541-1553)Online publication date: 1-Dec-2017
  • (2016)Extending FABRIK with model constraintsComputer Animation and Virtual Worlds10.1002/cav.163027:1(35-57)Online publication date: 1-Jan-2016
  • (2007)A sketching interface for articulated figure animationACM SIGGRAPH 2007 courses10.1145/1281500.1281534(23-es)Online publication date: 5-Aug-2007
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Information & Contributors

Information

Published In

cover image Journal of Graphics Tools
Journal of Graphics Tools  Volume 6, Issue 2
2001
49 pages

Publisher

A. K. Peters, Ltd.

United States

Publication History

Published: 01 September 2002

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Cited By

View all
  • (2017)Inverse kinematics using dynamic joint parametersThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-016-1297-x33:12(1541-1553)Online publication date: 1-Dec-2017
  • (2016)Extending FABRIK with model constraintsComputer Animation and Virtual Worlds10.1002/cav.163027:1(35-57)Online publication date: 1-Jan-2016
  • (2007)A sketching interface for articulated figure animationACM SIGGRAPH 2007 courses10.1145/1281500.1281534(23-es)Online publication date: 5-Aug-2007
  • (2006)A sketching interface for articulated figure animationACM SIGGRAPH 2006 Courses10.1145/1185657.1185776(15-es)Online publication date: 30-Jul-2006
  • (2006)Dynamic Simulation of Articulated Rigid Bodies with Contact and CollisionIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2006.4812:3(365-374)Online publication date: 1-May-2006
  • (2003)A sketching interface for articulated figure animationProceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation10.5555/846276.846322(320-328)Online publication date: 26-Jul-2003
  • (2003)A general joint component framework for realistic articulation in human charactersProceedings of the 2003 symposium on Interactive 3D graphics10.1145/641480.641486(11-18)Online publication date: 27-Apr-2003
  • (2003)Combining vision and computer graphics for video motion captureThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-003-0201-719:6(360-376)Online publication date: 1-Oct-2003

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