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Blowing in the wind: : Increasing social presence with a virtual human via environmental airflow interaction in mixed reality

Published: 01 October 2019 Publication History

Highlights

Importance of social presence in real-virtual human interactions.
Physical-virtual interaction to improve social presence in mixed reality.
Improving social presence via plausible physical-virtual airflow interaction.
Improving social presence via appropriate virtual human environment-aware behavior.

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Abstract

In this paper, we describe two human-subject studies in which we explored and investigated the effects of subtle multimodal interaction on social presence with a virtual human (VH) in mixed reality (MR). In the studies, participants interacted with a VH, which was co-located with them across a table, with two different platforms: a projection based MR environment and an optical see-through head-mounted display (OST-HMD) based MR environment. While the two studies were not intended to be directly comparable, the second study with an OST-HMD was carefully designed based on the insights and lessons learned from the first projection-based study. For both studies, we compared two levels of gradually increased multimodal interaction: (i) virtual objects being affected by real airflow (e.g., as commonly experienced with fans during warm weather), and (ii) a VH showing awareness of this airflow. We hypothesized that our two levels of treatment would increase the sense of being together with the VH gradually, i.e., participants would report higher social presence with airflow influence than without it, and the social presence would be even higher when the VH showed awareness of the airflow. We observed an increased social presence in the second study when both physical–virtual interaction via airflow and VH awareness behaviors were present, but we observed no clear difference in participant-reported social presence with the VH in the first study. As the considered environmental factors are incidental to the direct interaction with the real human, i.e., they are not significant or necessary for the interaction task, they can provide a reasonably generalizable approach to increase social presence in HMD-based MR environments beyond the specific scenario and environment described here.

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  • (2024)EMiRAs-Empathic Mixed Reality AgentsProceedings of the 3rd Empathy-Centric Design Workshop: Scrutinizing Empathy Beyond the Individual10.1145/3661790.3661791(1-7)Online publication date: 11-May-2024
  • (2022)The advantages of virtual dogs over virtual peopleInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2022.102838165:COnline publication date: 1-Sep-2022
  • (2022)Leading presence-based strategies to manipulate user experience in virtual reality environmentsVirtual Reality10.1007/s10055-022-00645-326:4(1507-1518)Online publication date: 1-Dec-2022

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        Information & Contributors

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        Published In

        cover image Computers and Graphics
        Computers and Graphics  Volume 83, Issue C
        Oct 2019
        122 pages

        Publisher

        Pergamon Press, Inc.

        United States

        Publication History

        Published: 01 October 2019

        Author Tags

        1. Mixed/augmented reality
        2. Virtual humans
        3. Social presence
        4. Physical–virtual interaction
        5. Environment-aware behavior
        6. Airflow

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        View all
        • (2024)EMiRAs-Empathic Mixed Reality AgentsProceedings of the 3rd Empathy-Centric Design Workshop: Scrutinizing Empathy Beyond the Individual10.1145/3661790.3661791(1-7)Online publication date: 11-May-2024
        • (2022)The advantages of virtual dogs over virtual peopleInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2022.102838165:COnline publication date: 1-Sep-2022
        • (2022)Leading presence-based strategies to manipulate user experience in virtual reality environmentsVirtual Reality10.1007/s10055-022-00645-326:4(1507-1518)Online publication date: 1-Dec-2022

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