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Lightweight wrinkle synthesis for 3D facial modeling and animation

Published: 01 January 2015 Publication History

Abstract

We present a lightweight non-parametric method to generate wrinkles for 3D facial modeling and animation. The key lightweight feature of the method is that it can generate plausible wrinkles using a single low-cost Kinect camera and one high quality 3D face model with details as the example. Our method works in two stages: (1) offline personalized wrinkled blendshape construction. User-specific expressions are recorded using the RGB-Depth camera, and the wrinkles are generated through example-based synthesis of geometric details. (2) Online 3D facial performance capturing. These reconstructed expressions are used as blendshapes to capture facial animations in real-time. Experiments on a variety of facial performance videos show that our method can produce plausible results, approximating the wrinkles in an accurate way. Furthermore, our technique is low-cost and convenient for common users. We present a lightweight non-parametric approach to generate wrinkles for 3D facial modeling and animation.Our method represents a convenient approach for generating plausible facial wrinkles with low-cost.Our method enables the reconstruction of captured expressions with wrinkles in real-time.

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Cited By

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  • (2022)Structure-Aware Editable Morphable Model for 3D Facial Detail Animation and ManipulationComputer Vision – ECCV 202210.1007/978-3-031-20062-5_15(249-267)Online publication date: 23-Oct-2022
  • (2017)Learning a model of facial shape and expression from 4D scansACM Transactions on Graphics10.1145/3130800.313081336:6(1-17)Online publication date: 20-Nov-2017
  • (2016)Rapid Photorealistic Blendshape Modeling from RGB-D SensorsProceedings of the 29th International Conference on Computer Animation and Social Agents10.1145/2915926.2915936(121-129)Online publication date: 23-May-2016
  • Show More Cited By
  1. Lightweight wrinkle synthesis for 3D facial modeling and animation

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      Information & Contributors

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      Published In

      cover image Computer-Aided Design
      Computer-Aided Design  Volume 58, Issue C
      January 2015
      258 pages

      Publisher

      Butterworth-Heinemann

      United States

      Publication History

      Published: 01 January 2015

      Author Tags

      1. 3D facial animation
      2. Lightweight wrinkle generation
      3. Texture synthesis

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      View all
      • (2022)Structure-Aware Editable Morphable Model for 3D Facial Detail Animation and ManipulationComputer Vision – ECCV 202210.1007/978-3-031-20062-5_15(249-267)Online publication date: 23-Oct-2022
      • (2017)Learning a model of facial shape and expression from 4D scansACM Transactions on Graphics10.1145/3130800.313081336:6(1-17)Online publication date: 20-Nov-2017
      • (2016)Rapid Photorealistic Blendshape Modeling from RGB-D SensorsProceedings of the 29th International Conference on Computer Animation and Social Agents10.1145/2915926.2915936(121-129)Online publication date: 23-May-2016
      • (2016)Lightweight eye capture using a parametric modelACM Transactions on Graphics10.1145/2897824.292596235:4(1-12)Online publication date: 11-Jul-2016
      • (2016)Reconstruction of Personalized 3D Face Rigs from Monocular VideoACM Transactions on Graphics10.1145/289049335:3(1-15)Online publication date: 18-May-2016
      • (2015)Dynamic 3D avatar creation from hand-held video inputACM Transactions on Graphics10.1145/276697434:4(1-14)Online publication date: 27-Jul-2015
      • (2015)Real-time high-fidelity facial performance captureACM Transactions on Graphics10.1145/276694334:4(1-9)Online publication date: 27-Jul-2015
      • (2015)Detailed spatio-temporal reconstruction of eyelidsACM Transactions on Graphics10.1145/276692434:4(1-11)Online publication date: 27-Jul-2015

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