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Adaptive surface splatting for facial rendering

Published: 01 May 2012 Publication History

Abstract

Recent advances in facial scanning technology provide highly detailed faces, including fine wrinkles. However, because of the increasing complexity of the resulting models, it is necessary to reduce the amount of data while preserving small-scale facial features. In this paper, we propose a new adaptive surface splatting method to reduce the number of splats by optimizing the size and shape of splats using geometric and color information. Using the optimized splats, we can improve the rendering quality, especially in the visually sensitive feature areas. Our adaptive surface splatting is very effective to render massive facial data on tablet PCs or smartphones. Copyright © 2012 John Wiley & Sons, Ltd.

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  • (2024)A Method to Order Point Clouds for Visualization on the Ray Tracing PipelineProgramming and Computing Software10.1134/S036176882470007550:3(264-272)Online publication date: 1-Jun-2024

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Information & Contributors

Information

Published In

cover image Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds  Volume 23, Issue 3-4
May 2012
307 pages
ISSN:1546-4261
EISSN:1546-427X
Issue’s Table of Contents

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John Wiley and Sons Ltd.

United Kingdom

Publication History

Published: 01 May 2012

Author Tags

  1. facial rendering
  2. point-based rendering
  3. spectral sampling
  4. surface splatting

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  • (2024)A Method to Order Point Clouds for Visualization on the Ray Tracing PipelineProgramming and Computing Software10.1134/S036176882470007550:3(264-272)Online publication date: 1-Jun-2024

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