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Guidelines for Designing Interactive Omnidirectional Video Applications

Published: 25 September 2017 Publication History

Abstract

Interactive omnidirectional videos iODV can offer informative, entertaining, and immersive experiences, especially when combined with novel platforms such as head-mounted displays. However, omnidirectional videos, and interaction with them, present many unique challenges. In the absence of existing guidelines that accommodate for these challenges, we present dos and don'ts for designing and producing interactive omnidirectional videos. We base these guidelines on numerous interactive systems that we have produced in the recent years. Our work offers useful guidance for those working with omnidirectional videos, especially when designing interactivity and navigation within such systems.

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Cited By

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  • (2021)Dynamic Field of View Restriction in 360° Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMSProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445499(1-18)Online publication date: 6-May-2021
  • (2020)Palma360: A 360-degree Web-based Multi-device HypervideoProceedings of the 2020 ACM International Conference on Interactive Media Experiences10.1145/3391614.3399394(165-169)Online publication date: 17-Jun-2020
  • (2020)Staying on Track: a Comparative Study on the Use of Optical Flow in 360° Video to Mitigate VIMSProceedings of the 2020 ACM International Conference on Interactive Media Experiences10.1145/3391614.3393658(82-93)Online publication date: 17-Jun-2020
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Information & Contributors

Information

Published In

cover image Guide Proceedings
16th IFIP TC 13 International Conference on Human-Computer Interaction --- INTERACT 2017 - Volume 10516
September 2017
490 pages
ISBN:9783319680583

Publisher

Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 25 September 2017

Author Tags

  1. Head-mounted displays
  2. Omnidirectional videos
  3. Virtual reality

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Cited By

View all
  • (2021)Dynamic Field of View Restriction in 360° Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMSProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445499(1-18)Online publication date: 6-May-2021
  • (2020)Palma360: A 360-degree Web-based Multi-device HypervideoProceedings of the 2020 ACM International Conference on Interactive Media Experiences10.1145/3391614.3399394(165-169)Online publication date: 17-Jun-2020
  • (2020)Staying on Track: a Comparative Study on the Use of Optical Flow in 360° Video to Mitigate VIMSProceedings of the 2020 ACM International Conference on Interactive Media Experiences10.1145/3391614.3393658(82-93)Online publication date: 17-Jun-2020
  • (2019)What Are Others Looking at? Exploring 360° Videos on HMDs with Visual Cues about Other ViewersProceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video10.1145/3317697.3323351(13-24)Online publication date: 4-Jun-2019
  • (2018)Hotspot Interaction in Omnidirectional Videos Using Head-Mounted DisplaysProceedings of the 22nd International Academic Mindtrek Conference10.1145/3275116.3275148(126-134)Online publication date: 10-Oct-2018
  • (2018)Snap-changesProceedings of the 2018 International Conference on Advanced Visual Interfaces10.1145/3206505.3206553(1-5)Online publication date: 29-May-2018
  • (2018)Film editingProceedings of the 9th ACM Multimedia Systems Conference10.1145/3204949.3204962(27-39)Online publication date: 12-Jun-2018
  • (2017)Effect of gender on immersion in collaborative iODV applicationsProceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia10.1145/3152832.3152869(199-207)Online publication date: 26-Nov-2017

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