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3D Hand Pose Recognition Over a Wide Area Using Two Omnidirectional Cameras with Field-of-view Division

Published: 26 June 2022 Publication History

Abstract

In this paper, we propose a method for 3D hand pose recognition using two omnidirectional cameras that enables users to perform proximity gesture operations in the entire range in front of a display. In this method, we use a technique of FOV division, which transforms an input omnidirectional camera image into multiple perspective projection images with virtually rotating the camera, in order to avoid distortion in the peripheral area of a perspective projection image. We also introduce two-stage skeleton detection, which uses the results of whole-body skeleton detection for determining the range of hand skeleton detection to reduce false detections. We evaluated the detection rate with and without FOV division. The detection rate with FOV division is higher than that without FOV division, and complex poses can be detected. In addition, the effectiveness of the two-stage skeleton detection was confirmed by comparing the results with and without the two-stage detection.

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          Published In

          cover image Guide Proceedings
          HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings
          Jun 2022
          568 pages
          ISBN:978-3-031-17617-3
          DOI:10.1007/978-3-031-17618-0

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          Springer-Verlag

          Berlin, Heidelberg

          Publication History

          Published: 26 June 2022

          Author Tags

          1. Design methods and techniques
          2. Gesture recognition
          3. Mid-air gestures
          4. Gesture-controlled large display
          5. Omnidirectional camera

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