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First Person vs. Third Person Perspective in a Persuasive Virtual Reality Game: How Does Perspective Affect Empathy Orientation?

Published: 26 June 2022 Publication History

Abstract

Persuasive games, which use immersive technology to address social issues, appeal to player empathy by making them feel and understand the suffering of others. However, it remains ambiguous what type of empathy the player feels and for whom when experiencing a specific situation. We hypothesized that visual information regarding a distressed person obtained by the player influences the player’s empathic orientation towards the person, whereby we note that other-oriented empathy is a more useful psychological state for developing prosocial attitudes than self-oriented empathy. The purpose of this study was to preliminarily investigate which player perspective (first-person perspective vs. third-person perspective) is more effective in promoting other-oriented empathy towards a virtual character in persuasive VR games and to provide insight into the design of such games. In a between-subjects experiment (N = 12), participants played a persuasive VR game from each perspective, and their empathy orientation was investigated using a questionnaire. The results show that there was no significant difference in empathy orientation between the two conditions. The explanation may be that self-oriented empathy is mixed with attitude as a player, such as paying attention to the progress of the game.

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Cited By

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  • (2024)From My Vantage Point: Exploring The Effect of First-Person and Third-Person Perspectives on Social Acceptance in VR Roleplaying GamesProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3703388(471-474)Online publication date: 1-Dec-2024
  • (2024)Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluationEducation and Information Technologies10.1007/s10639-023-11840-329:2(1559-1590)Online publication date: 1-Feb-2024

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Information

Published In

cover image Guide Proceedings
HCI in Games: 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings
Jun 2022
674 pages
ISBN:978-3-031-05636-9
DOI:10.1007/978-3-031-05637-6
  • Editor:
  • Xiaowen Fang

Publisher

Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 26 June 2022

Author Tags

  1. Virtual reality games
  2. Empathy
  3. Perspective

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View all
  • (2024)From My Vantage Point: Exploring The Effect of First-Person and Third-Person Perspectives on Social Acceptance in VR Roleplaying GamesProceedings of the International Conference on Mobile and Ubiquitous Multimedia10.1145/3701571.3703388(471-474)Online publication date: 1-Dec-2024
  • (2024)Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluationEducation and Information Technologies10.1007/s10639-023-11840-329:2(1559-1590)Online publication date: 1-Feb-2024

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